Textured Fireball
Cripeman creates a fireball prop in the vertex modeler, then adds FX with Carrara’s fire shader and modifiers.
Cripeman creates a fireball prop in the vertex modeler, then adds FX with Carrara’s fire shader and modifiers.
Cripeman sets up AnythingGlows lights in a scene, which causes parts of the mesh to appear to emit light without global illumination.
Simple tutorial on how to animate a flag using the wave modifier.
A lengthy explanation, as usual, this GI/IL Test Bed is a tutorial regarding setting up a scene for exploring the idea of ‘Painting with Shadows’ simply to gain positive experience that is sure to make lighting design more fluid and natural. You’ll be able to quickly and accurately test the results of a full lighting arrangement using only one light, while Carrara’s Global Illumination system takes care of the rest.
The idea of this is to gain experience in light angles and their resulting shadows, so that you build in your own mind a set of results that you like, and that work well for various situations, as well as to have fun with Carrara’s powerful raytrace engine.
Mike Moir demonstrates a workaround for rotating a model to a specific angle numerically in the vertex modeler. Mike shows Carrara’s Dynamic Extrusion Tool and a reference image in the modeling room.
Carrara Modeling Tutorials at DAZ 3D by Mike Moir
Mike Moir demonstrates using Carrara’s Dynamic Extrusion Tool.
Carrara Modeling Tutorials at DAZ 3D by Mike Moir