Quick method of modeling a partially filled wine bottle object (Part 1) and realistic scene with plaster walls and a very realistic tile floor (part 2). Demonstrates extrusion modeling and texturing techniques.
Tutorial showing how AgeOfArmour’s GT40 vs Ball Bearing video was made. This video is not in depth but does give an overview of each stage of the process and how to work around a few physics issues, including using discrete keyframes to control gravity, and parenting the high-poly model to proxy parts.
A segmented pipe is duplicated in the Assembly Room, aligned to a motion path, and then converted back to standard keyframes to preserve the shape. Very clever!
Modeling the basic parts of a MP3 player using carrara 6 pro. This video is also good for carrara 7 pro and you can find here some nice basic modeling techniques.
Carrara Pro’s vertex modeler has a feature that is not in Carrara Standard: Extract Along… This tutorial shows a workaround for using Ring, Subdivide, and Triangulate/Untriangulate Polygon.