Carrara Rigging Made Easy
Explaining the first steps to simple rigging in Carrara.
Explaining the first steps to simple rigging in Carrara.
Step by step how to create your own multicolored and directional light domes.
Render a Carrara animation to PNG image sequence with alpha channel.
This tutorial covers the basic function of the Sparrowhawke3D Cloth Deformer plugin for Carrara.
This tutorial shows how to use my Cloth Deformer to drape a bed sheet over a figure in Carrara.
Tweeners are the motion between two keyframes of animation. Here I discuss a range of tweeners.
Without tweeners your animation would be horribly stop-start. The most basic tweener is to make no alteration to the time and distance or route that the object takes between two animation keyframes.
In this case the object with start, move and stop at a constant rate. In the real world there is inertia to take into account (the effort to start up, the slow down before a stop).
Some of these tweeners change the path as well from a constant to formula driven (for example moving in an arc).
I also talk about the parameters for each tweener.
The full list of tweeners I cover in this video are
– Linear.
– Bezier.
– Discrete.
– Formula.
– Oscilate.
– Noise Tweener.
– Spline.
– Velocity.
Eric Winemiller of Digital Carver’s Guild shares a quick video showing how to install a Carrara plug-in under Mac OS X.