Making And Using Efficient Distribution Shaders
Paint a distribution shader based on your camera’s view. It will cut down on render time needed to replicate out of frame objects.
Paint a distribution shader based on your camera’s view. It will cut down on render time needed to replicate out of frame objects.
Speed Up Physics Simulations with a Proxy object
Dimension Theory creates very low-poly grass with the Spline Modeler and the Surface Replicator.
From Spline to Vertex modeler, 3D Boolean and Replicator, AlienGooberking creates a balustrade – which he calls a fence.
Magnet Deformer tutorial
Faking Image Based Lighting and global illumination with regular lights
Mimic for Carrara Tutorial from DAZ 3D.