Fast Night Time Lighting for 3D Animation


The basic idea is to use moonlight with 4 distant lights each with their own colour shading and intensity, in order to simulate the slow to render indirect lighting that is available under global illumination. I go into how contrasting additional lights with this lighting can help the whole scene look like night time.

The video is geared towards surviving youtubes encoding for darker lights. Of course using some kind of gamma correction is useful, but how about fixing the scene at source? Gamma correction can light up everything, here you can select what is to stand out.

Finally I mix a three point lighting idea with this set up to show how you can cheat and help individual objects stand out in the darkness.

Easy Bullet Physics and Keyframes Tutorial

In this example I show how to toss coins into a cardboard box. The emphasis is on being artistic rather than scientific. In other words I’m going to show you how to “cheat”. How to focus on getting a result quickly, using a reasonable start point and then fiddling a bit until we get what we want.

By ensuring that you work with proxy objects or simple objects, then the simulation in Carrara 8 is pretty fast. This makes working with this kind of animation technique a joy!

I cover all the basic techniques needed to get an object to collide in a realistic way with another object.

How to fake Random events in 3D Animation

This 3d animation tutorial shows how to make Advertising Hoardings show random images changing over time. I use a single sequence of images resorted to an apparent random order, and then seven versions of this sequence starting at various start points.

I start each version seven seconds further into the sequence than the earlier version. In this way (and the fact that the sequences are changing quite quickly, and distributed over the screen it will be very hard for the eye to spot that the sequence is not random!

How to Light up Windows in a 3D Night Scene

The technique I’m showing here is to isolate the windows you wish to be on by cutting them out (and the immediate surroundings if you want that), and shining a bulb light onto the cut out (and only the cut out).

This gives you the ultimate control over where you light falls, and because you can assign a separate shader for the new model you can alter how the light interacts with the window pane.

You could even set up more than one shading domain and shader to have the windows behave differently.

This technique is not the quickest but I would argue its the most flexible set up.

When Clothes Go Bad (How to fix for 3D animation)

A fix for Carrara Poser figures if their clothes do not follow the figure they are conformed to anymore.

This is one of those bugs in Carrara where if you know it, you are ok. If not you might be perplexed for some time. In the solution demo I show clothes moving differently to the figure they are attached to. I believe this occurs in Carrara when the clothes have been grouped within the figure. There will be other reasons as well. Whatever the reason, the solution is the same. Remove and add afresh. This will fix the problem.