Create Specular Skin Effects in CARRARA
7-minute tutorial shows how to make human skin look more realistic in CARRARA. Introduction to HIGHLIGHT and SHININESS in the Shader Room.
7-minute tutorial shows how to make human skin look more realistic in CARRARA. Introduction to HIGHLIGHT and SHININESS in the Shader Room.
How to make neon using text and Anything Glows and the Spline Modeler.
One of the least used and rarely discussed filters in Carrara is the “Glare” filter. Although not really a tutorial, this video from Richard Donato demonstrates what the glare filter is and what it does, comparing a before and after render.
timelapse/walk-through exploring some of Carrara’s Dynamic Hair Shader parameters applied to a simple single-guide ponytail – approx 25min edited and sped up to about 4min. As you watch the video remember that the guide hair is not changing at all, just the hair shader.
Phil Wilkes demonstrates draping Carrara’s Dynamic Hair, and the steps involved for a natural look. I was not able to find the product at the DAZ 3D store, but the process is useful for learning to drape your own Dynamic Hair models.
Three point lighting can transform your remders! Suddenly flat dull pictures take on a 3d quality of their own. The basic principle is this, shine a keylight onto the subject and a fill light to the side, plus a backlight to the side and rear. Now the magic happends when the three lights overlap on the subject.
However I take things much further in this tutorial. How about using three point lighting on individual objects to make them stand out in a scene. If you make the lighting so tight that It doesnt spill over onto the ground below or other objects you have massive control over your subject.
In this 3d animation tutorial, I uncover a way of emulating indirect lighting and to a lesser extent ambient occlusion to greatly speed up your render times.