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Posts: 40
LuxRender Discussion
Started by Spheric Labs a while ago

Hello Carrara people.

I have been asked enough about a Luxus for Carrara, that it is time to answer. At this point I still cannot promise anything, but I have done some homework on this as I said I would.

Here are the major pieces to get this working well.
1) Geometry Pipeline. Or in other words, translation of geometry to LuxRender. This is done and was fairly straightforward.
2) Camera. This was fairly straightforward.
3) Global Render Settings. I see how to do it, it would be nice to have a better UI. Looks like McSketch is the way to make the UI better. This needs some work.
4) Auto Translation of built-in shaders. To do this well will take many hours.
5) Allowing users to setup custom LuxRender parameters/settings on materials and lights. I am still trying to work out how to best approach this.

What would be helpful to me is to know something about how people intend to use this.

1st) How important is "Auto Translation of builtin shaders". If most Carrara users would prefer to setup their LuxRender materials manually, then this would be less important. If most users see themselves just loading up their carrara scenes and hitting render, then auto translation is very important.

2nd) How important is it to you to build content that can be rendered with the Carrara renderer and the LuxRenderer? This comes into play when dealing with material settings. Ideally to me we would want a custom channel, like "displacement", and then custom LuxRender shader items that can plugin into that channel. You would also have the channels you are used to still there and working as expected. Or in other words, in one case Multi-Channel get another slot call LuxRender. In the other case, instead of the shader known now as Multi-Channel, you would change the Top-Shader to a "LuxRender" shader.

3rd) would people be OK with not doing LuxRender shader/material things in the Shader Room, but in some sort of custom dialog.


-Spheric
Posts: 48
3drendero replied a while ago...

Spheric, do you have contact persons at DAZ 3D, to for example ask for support or request SDK updates?

The hair question sounds like it may need some attention from DAZ, should we also try to ask with our contacts?


Posts: 40
Spheric Labs replied a while ago...

I have contacts there.

The better way would be a LuxRender implementation, but I will see what I can figure out.  It could be part of my autotranslation effort that will come later.

-Spheric

Posts: 40
Spheric Labs replied a while ago...

Someone noticed that their file saved with an older version did not load in the latest version.  This was due to the rapid changes.  So here is a build that chould be 99% file/load stable going forward

-> http://sphericlabs.com/carrara/Luxus.zip

It adds Lights

- Lux Sky2

- Lux Sun

 

It adds some LuxRender textures, but I am in the middle of adding those.

 

 

-Spheric

Posts: 48
3drendero replied a while ago...

Thanks, amazing development speed.


Posts: 17
CafeGuru replied a while ago...

Really fast and welcome! Jus one thing... where is the Map field for Infinit Lights?? I cant find it anymore!

Another thing, dont know if its a good thing for a developer, but the way you go maybe you can count with pre orders for the puglin or even a Crownfunding site. I know that bits are good but money pays the bills!


Posts: 40
Spheric Labs replied a while ago...

where is the Map field for Infinit Lights?? I cant find it anymore!

Oops.  New build.

-> http://sphericlabs.com/carrara/Luxus.zip

 

-Spheric

Posts: 40
Spheric Labs replied a while ago...

Changes:

- All options for materials should now be visible.

- All the texures of the 1.0 spec implemented (exception band and multimix)

- Added Mac Build.  Install/Copy LuxRender such that there is a folder right next to your Extenstions folder called LuxRender that contains the LuxRender application.

Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

Mac64 - http://sphericlabs.com/carrara/Mac64/Luxus.zip

 

Todo:

- Bump, Normal, and Displacement maps.

- A decent autotranslation

- some error checking before handoff to LuxRender.  For example, you can plug a float texture into a color slot.

- Carrara Instances as LuxRender instances

- Various UI and workflow improvements including choosing where LuxRender is.

-Spheric

Posts: 17
CafeGuru replied a while ago...

Here some test I did with Vic but here wnter a real problem:

1 - Lux surface only work on the Global shader and cant be used in multiple shade domains yet.

2 - I have to create an Atlas texture in DAZ Studio to map the global shade in the Genesis character.


Posts: 17
CafeGuru replied a while ago...

Sorry the size limit of attachements was very small... her eis the image


Posts: 40
Spheric Labs replied a while ago...

Fix Multiple Shading Domains and Gamma the colors properly

Win64 - http://sphericlabs.com/carrara/Win64/Luxus.zip

-Spheric

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