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Posts: 40
LuxRender Discussion
Started by Spheric Labs a while ago

Hello Carrara people.

I have been asked enough about a Luxus for Carrara, that it is time to answer. At this point I still cannot promise anything, but I have done some homework on this as I said I would.

Here are the major pieces to get this working well.
1) Geometry Pipeline. Or in other words, translation of geometry to LuxRender. This is done and was fairly straightforward.
2) Camera. This was fairly straightforward.
3) Global Render Settings. I see how to do it, it would be nice to have a better UI. Looks like McSketch is the way to make the UI better. This needs some work.
4) Auto Translation of built-in shaders. To do this well will take many hours.
5) Allowing users to setup custom LuxRender parameters/settings on materials and lights. I am still trying to work out how to best approach this.

What would be helpful to me is to know something about how people intend to use this.

1st) How important is "Auto Translation of builtin shaders". If most Carrara users would prefer to setup their LuxRender materials manually, then this would be less important. If most users see themselves just loading up their carrara scenes and hitting render, then auto translation is very important.

2nd) How important is it to you to build content that can be rendered with the Carrara renderer and the LuxRenderer? This comes into play when dealing with material settings. Ideally to me we would want a custom channel, like "displacement", and then custom LuxRender shader items that can plugin into that channel. You would also have the channels you are used to still there and working as expected. Or in other words, in one case Multi-Channel get another slot call LuxRender. In the other case, instead of the shader known now as Multi-Channel, you would change the Top-Shader to a "LuxRender" shader.

3rd) would people be OK with not doing LuxRender shader/material things in the Shader Room, but in some sort of custom dialog.


-Spheric
Posts: 40
Spheric Labs replied a while ago...

Small detour this waya, then continued below

-> http://carraracafe.com/forum-2/plugins/luxrender-discussion/

 

-Spheric

Posts: 40
Spheric Labs replied a while ago...

I think is obvoius from the proof of concept build that the material settings belong in the Shader Room.

It looks  impossible to add a custom channel to MultiChannel, but it may be possible to have a second Lux Surface called "Carrara / Lux" that wraps or reimplemented the functionality of both shaders. So the user could switch their top level shader to this "Carrara / Lux" and setup shaders for both.

-Spheric

Posts: 48
3drendero replied a while ago...

Sounds like a good idea. Hope that it works.
It is very smooth to keep using the Shader Room for Luxrender too.

Thanks again for your hard work.


Posts: 48
3drendero replied a while ago...

Updated the news post with screenshots showing where to install and how to start rendering:
http://carraracafe.com/luxus-alpha-released-luxrender-plugin-for-carrara/


Posts: 65
Jetbird_D2 replied a while ago...

amazing and speedy development! Things already look promising and insipiring! 


Posts: 34
Dartanbeck replied a while ago...

I think is obvoius from the proof of concept build that the material settings belong in the Shader Room.

It looks  impossible to add a custom channel to MultiChannel, but it may be possible to have a second Lux Surface called "Carrara / Lux" that wraps or reimplemented the functionality of both shaders. So the user could switch their top level shader to this "Carrara / Lux" and setup shaders for both.

-Spheric


Posts: 34
Dartanbeck replied a while ago...

What da?


Posts: 34
Dartanbeck replied a while ago...

Okay... the tiny italics above my last post was supposed to represent a quote. No idea how that works in this MS Word-looking thingy. The rest of my post disappeared. Anyways...

Would we need to have the two Lux Surface shaders? Or could we simlly add more functions to the one? Just asking to simplify your work. Could we simply add more than one thing to a Lux Surface shader than Lux Matte? Like Glow, Highlight... you know... Carrara stuff... or does that not work like that in Lux?

If we can, can we do that now?

If we can not, how about other Lux features? Whatever it uses as shaders... could we add that type of stuff?

 

Sorry... finishing a product now, and my Carrara machine is crunching non-stop, or I'd answer this stuff myself


Posts: 34
Dartanbeck replied a while ago...

Found the Block quote right there! lol

Wow... this is a really nice forum... I love it!


Posts: 34
Dartanbeck replied a while ago...

Okay... I'm really sorry for this:

How do we get to this forum? I just yried using the usual link in the Cafe... but I don't know where to go from there.


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