Character Rigging Tutorial Series (by Lance Brown)
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
https://www.youtube.com/watch?v=8mpWQwSxH_M
Wendy shows how to get a prop to conform to a figure using the Attach Skeleton command. She shows how to fix some problems due to weight painting.
https://www.youtube.com/watch?v=mplvW60QpnY
3dxchange5 allows retargetting of bones to use iClone iMotions.
here is a very simple model making and rigging tutorial using the metaball modeler in Carrara, and how to bring it into iClone as a non-standard iAvatar.
Démo d’un rig facile dans Carrara avec orientations
ScifiFunk discusses “kit-bashing” to transfer one figure’s rigging, to a decimated (low poly) figure that has been merged with clothing props (exported as OBJ), and prepped by stripping out details that don’t show at a distance. The final figure is far more efficient on system resources and suitable for crowd scenes, but accepts motion capture created for the original (BVH files transferred from DAZ Studio by aniBlock).
ScifiFunk discusses “kit-bashing” to transfer one figure’s rigging, to a decimated (low poly) figure that has been merged with clothing props (exported as OBJ), and prepped by stripping out details that don’t show at a distance. The final figure is far more efficient on system resources and suitable for crowd scenes, but accepts motion capture created for the original (BVH files transferred from DAZ Studio by aniBlock).
Explaining the first steps to simple rigging in Carrara.