Bridge Tool
The Bridge tool builds a connecting surface between two different mesh selections. It is very useful for creating a surface that joins two parts of an object such as a handle to a tea pot.
The Bridge tool builds a connecting surface between two different mesh selections. It is very useful for creating a surface that joins two parts of an object such as a handle to a tea pot.
The displacement mapping in Carrara lets you deform the surface of an object using a shading function (texture map or procedural shader). This displacement simulates actual geometry, as opposed to bump mapping. With displacement mapping, shadows are created more accurately. You can even import 16-bit texture maps for better compatibility with third party applications, like ZBrush.
You can paint details with the greatest of ease, almost as easily as you would freehand. You’ll be able to make your characters and scenes as realistic as you wish. Create simple details, such as veins on a leaf, or customize a character into something completely unrecognizable.
The subdivision surfaces tool in Carrara have been greatly optimized and is now up to seven times faster. You can specify a different accuracy for modeling and rendering, allowing you to model quickly and still get the best precision at render time. You can also model directly on the surface.
Streamline the modeling process! Ideal for editing characters, this new symmetrical modeling mode will allow you to edit both sides of a symmetrical object at the same time. Most of the modeling tools support this feature, which makes it possible to cut the time required to complete a model drastically.
Manipulate all the points in a given radius of the current selection. The soft selection is very useful to manipulate complex surfaces, since it allows you to move several points at the same time with an amplitude that depends on the distance to your selections.
The paint, lasso, loop, rings, between, inverse, shrink and grow tools will allow you to quickly create a complex selection of points, edges and polygons.