UV Mapping in Carrara 8.5
Keith Unitt-Jones “A quick look at UV mapping in Carrara.”
Keith Unitt-Jones “A quick look at UV mapping in Carrara.”
https://www.youtube.com/watch?v=WQQaFfnfU1Q
Wendy demonstrates UV Mapping by applying parts of a photograph to the faces of a simple cube
Philemo: “A cutout is a plane on which an image is mapped and the transparent parts removed. Why would you say ? Just because because the renderer doesn’t like transparency. So trading polygons for transparency is usually a good bargain. For instance, a tree where leaves have no transparency renders 10 times faster than a tree where leaves are a rectangle with transparency.
A blimp is an inflated cutout, similar to the “organic” operator in the vertex room. It’s useful when you want to use cutouts to populate background (a common practice) and you want a better response to light. You can see the difference in this post I made in back in February.
You can also use it as a starting point for modeling from a drawing, given that UV mapping will be Box front and back. You can also use it for titling with round, cartoon like fonts.”
More Infos here > https://www.daz3d.com/forums/discussion/259016/new-plugin-cutouts-and-blimps
Download here > https://sourceforge.net/projects/carrara-time-savers/files/
How to make 3D coins. A beginners tutorial and a gentle introduction to the Vertex Modeler, UV Mapping, and texturing from a photo. Encourage yourself as a 3D modeller with this easy tutorial!
Hi Guys, Finally got round to some UV mapping on the DeadLock model I did in 2010!?
I did not realise it was that long ago.
DeadLock is a Character from the Comic 2000AD and appears in the ABC Warriors strip.
Modelled in Amapi D7 and Carrara Pro.
Thanks for looking and Good luck with your latest projects.
Z
[ratings]
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