Subsurface Scattering
http://www.youtube.com/watch?v=ZXDpXXs60OM This is light that scatters inside an object and filters through in a diffuse manner. This is absolutely necessary for creating realistic skin, marble, milk, and more. With this special shader, your images can look more...
Non-Photorealistic Rendering (NPR)
http://www.youtube.com/watch?v=f8N2Wx58a7o Carrara NPR allow you to use brushes to "draw" the rendered image as a painting. You can change many features to get the right result and save it as a preset to use later or distribute.
Shadow Bias
This parameter was introduced in ray-traced shadows to improve the self-shadowing effects when working with low resolution objects providing much cleaner shadows.
Translucency
http://www.youtube.com/watch?v=eQnf5Mm8Bwo Translucency is a material channel that allows a surface to let the light to pass through diffusely. With this feature, you can achieve a more realistic look to your leaves, grasses, and flower petals, create accurate paper...
Add a custom morph to fix poke-through on a posed figure
Bruce from DAZ 3D shows how to fix poke-through with a custom morph, by editing the mesh directly on the posed figure in the Assembly Room. http://www.youtube.com/watch?v=dXZvs716Ov8
Vertex Modeling in Assembly room
http://www.youtube.com/watch?v=Kr56EgoEwjg Helping to improve Carrara's workflow, the Vertex Modeling capabilities that were previously only available in the Modeling room are now available in the Assembly room. This tool gives more power to the modeler, allowing them...
Bridge Tool
http://www.youtube.com/watch?v=KnnZ-RJOY7E The Bridge tool builds a connecting surface between two different mesh selections. It is very useful for creating a surface that joins two parts of an object such as a handle to a tea pot.
Displacement & Microdisplacement Mapping
The displacement mapping in Carrara lets you deform the surface of an object using a shading function (texture map or procedural shader). This displacement simulates actual geometry, as opposed to bump mapping. With displacement mapping, shadows are created more...
Displacement Modeling
http://www.youtube.com/watch?v=a0jbwjIseqs You can paint details with the greatest of ease, almost as easily as you would freehand. You'll be able to make your characters and scenes as realistic as you wish. Create simple details, such as veins on a leaf, or customize...
Polygonal Modeling
The subdivision surfaces tool in Carrara have been greatly optimized and is now up to seven times faster. You can specify a different accuracy for modeling and rendering, allowing you to model quickly and still get the best precision at render time. You can also model...
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