Trees on a terrain with the surface replicator.
• Scene Sizes
• Object scale
• Surface Replicator
• 3D Paint
Dartanbeck’s EnvironKit leverage the power of Carrara’s nature, terrain, and environment tools. While he builds a complete scene you will see how he has saved plant and terrain elements as browser presets that can quickly add an extensive natural environment around your subject. Many great tips are shared here!
Dartanbeck’s EnvironKit series leverage the power of Carrara’s nature, terrain, and environment tools. While he tours this extensive product you will see how he has organized light and sky elements into presets that can be loaded from the browser, and created custom morphing helper objects to control the distribution of Carrara’s clouds using surface replicators.
How to use the terrain shader in Carrara to control distribution on a terrain object.
To add even more details on terrains, you can use the render time displacement feature that applies a shader to the surface of the terrain to displace it. Calculated at render time, this feature allows you to work quickly while delivering incredibly detailed terrains in your finished work.
This feature makes it easy to create a greater number of original landscapes by allowing you to combine terrains, shaders, skies, vegetation, and rendering presets however you like.
In this tutorial Cripeman shows how to create a custom terrain and add skulls with the surface replicator.