What is Carrara – basic tutorial
What is Carrara? This is a basic tutorial, in my 3D tutorials part of my 3D model website
http://daz3dpropsandmodels.com/
What is Carrara? This is a basic tutorial, in my 3D tutorials part of my 3D model website
http://daz3dpropsandmodels.com/
In this video, I ramble on as I toss Genesis and M5 with some of the goodies that came with Carrara 8.5 Pro into a scene using three point lighting, straight from the browser. So everything I do in here can be done straight out of the box right along with me – if you want. I didn’t rehearse anything – so I tend to get into my moments! lol But I think that some of you may find it a fun little half hour lost! 🙂
This second half includes stuff about zeroing and all that, transferring character morphs from a Carrara saved Genesis to a new ‘updated’ Genesis, after you’ve added more Genesis morphs to the collection, and a babble session on modeling clothes in the assembly room. It’s another half hour sit session – so don’t forget the brandy… I mean… popcorn!
Like the last one, I didn’t really edit out any of my babbling, as to me I’m hoping that it adds the sense of an idea for how long it should take you to do the same things. Often you can do it much faster, when I’m not babbling! 🙂
Cripeman takes a tour of the new features in Carrara 8.5, and DAZ 3D’s Genesis figure.
A lengthy explanation, as usual, this GI/IL Test Bed is a tutorial regarding setting up a scene for exploring the idea of ‘Painting with Shadows’ simply to gain positive experience that is sure to make lighting design more fluid and natural. You’ll be able to quickly and accurately test the results of a full lighting arrangement using only one light, while Carrara’s Global Illumination system takes care of the rest.
The idea of this is to gain experience in light angles and their resulting shadows, so that you build in your own mind a set of results that you like, and that work well for various situations, as well as to have fun with Carrara’s powerful raytrace engine.
a tour of the Natural Shaders, including fire, ripple, and wave which can loop seamlessly.
Tour of the lights in Carrara 7
Tour of Carrara’s shader interface