Bouncing ball tutorial

CyBoRgTy quickly created this to show how he animated the bouncing ball in an animation he posted in the CarraraTors forum. This is a Carrara tutorial that includes tweeners, interpolation, morph targets, and animation clips.

How to use Mimic Pro for Carrara effectively


How to use Mimic Pro for Carrara effectively, looks at this lip sync software and some of the theory behind mouth movements. more info at http://www.facebook.com/scififunk


Non linear animation within Carrara allows you to organize your animation clips or poses into blocks for convenient re-use and alterations within your 3d scene.

One the animation is in an NLA block it can be sped up or slowed down by just dragging the start/end points. It can be looped, reversed, and duplicated – so that ghost copies exist. i.e. Edit one and all change.

NLA “clips” as they are called can also be copied and pasted (as unique clips), for further distinct editing.

The pose clips (a still position) can also be used to animate with as the NLA sequencer will tween between the two poses, thus forming an animation. Couple this with a sound knowledge of the tweeners in Carrara and you have a pretty flexible animation system.


Using NLA Animation for facial expressions in Carrara. Tutorial explains how to work with Non-linear animation clips for facial expressions. more at http://www.facebook.com/scififunk

Non linear animation within Carrara allows you to organize your animation clips or poses into blocks for convenient re-use and alterations within your 3d scene.

One the animation is in an NLA block it can be sped up or slowed down by just dragging the start/end points. It can be looped, reversed, and duplicated – so that ghost copies exist. i.e. Edit one and all change.

NLA “clips” as they are called can also be copied and pasted (as unique clips), for further distinct editing.

In this video I look at using ADSR theory (or envelope theory) from synthesizer programming and apply it to the world of 3d animation. The principle works! It allows you to start up, hold and close a facial expression WITHOUT the risk of leaving that expression “on” when not required later in the animation.

I also talk about ADSR envelopes and help the viewer visualize how an envelope can help you in your animation.

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