Making And Using Efficient Distribution Shaders
Paint a distribution shader based on your camera’s view. It will cut down on render time needed to replicate out of frame objects.
Paint a distribution shader based on your camera’s view. It will cut down on render time needed to replicate out of frame objects.
Trees on a terrain with the surface replicator.
• Scene Sizes
• Object scale
• Plants
• Terrains
• Surface Replicator
• 3D Paint
Surface Replicator and 3D Paint adds a family of little birds to a Carrara tree.
This 2-part shader tutorial shows how to add dirt, grunge, and blood textures to your shaders in Carrara’s Texture Room using the Multiply Operator. The texture maps from Hybrid Grunge Bundle from DAZ 3D are shown, but the method can be used for any grunge textures.
The second video expands on the idea, using 3D Paint to control where the grunge shaders will be applied. (silent)
Here is my first tutorial about the 3D Paint feature in Carrara. I will cover other points in another video.
In this tutorial Cripeman overviews Carrara’s 3D Paint features.
Carrara is not considered a sculpting tool, but in this holiday-themed walkthrough Cripeman shows how 3D Paint can be used directly on a Displacement Shader.