- JIGGLE
- TRACKS and CHAINS
- THE TRANSFORMS PACKAGE
- BELT DRIVE
- WHEELS
- Â SPRING PRIMITIVEÂ
- Â MIPMAPPER SHADERSÂ
- Â PIN MODIFIER
- Â CLOTH DEFORMERÂ
- Â THE LABORATORYÂ
JIGGLE
Jiggle is mainly used to give the fleshier parts of CG women more realistic and natural motion during animations or for some outrageous and silly fun. Â Unlike a softbody simulator it works as an automated magnet deformer that responds to movement and gravity
TRACKS and CHAINS
Makes the difficult task of animating drive chains and tank tracks and other caterpillar vehicles possible by wrapping the links around sprockets or wheels – as well as handling the task of animation
THE TRANSFORMS PACKAGE
Contains some simple but useful operations to speed up your workflow when putting a scene together. Â The DropToFloor, PointAt, JumpHotPointTo and JumpObjectTo commands save time in positioning pieces and parts and the Offset and Rotate commands allow for precise changes in position and orientation.
BELT DRIVE
Comes in the form of a primitive to create the belt and a modifier to turn the wheels. Â This can be used to make an animated fan belt, drive belt, conveyor belt, escalator etc.
WHEELS
Makes the animation and steering of vehicles easy by rotating their wheels in the right direction and speed as you drive them around the scene.
MIPMAPPER SHADERS
The MipMapper and AutoMipMapper help to remove moire patterns and twinkle noise in both stills and animations by using a blurry and lower resolution texture when the object is farther away or turned away from the rendering camera.
PIN MODIFIER
This modifier can be used to pin one object to another and keep it in place when the object is deformed. Â It’s great for adding a button to a conforming or dynamic costume – but it has many other potential applications.
CLOTH DEFORMER
Is a long and challenging work in progress to bring simple and effective cloth simulations into Carrara. Â It may not be cutting edge, fast or finished but it can be used for drop cloths and with dynamic costumes when proxy figures are made with simple primitive shapes for faster and reliable collisions and works in all the recent versions of Carrara.
THE LABORATORY
In my Laboratory Windows users can find unfinished and undocumented plugins and experiments such as the EdgeFalloff shader, the FollowTerrain modifier and the latest builds of the Cloth simulator. Â Enter at your own risk and become an assistant (or a test subject) and help to suggest improvements for these plugins under development and review.
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