Frederic Rible announced the availability of a revolutionary plug-in for Carrara!
PyCloid  arrived! It is a new genesis particle system for Carrrara with easy advanced object destruction, particles driven by images and so much more!
Official description:
PyCloid is an enhanced particle system plugin for DAZ3D Cararra CGI software.
It provides advanced features :
Mesh destruction driven by a shader
Magnet effect for pulling particles toward a geometry
Align and bank function for particle orientation along motion path
Shader driven particle emission
Object tracking of a particle with lag time
Scatter effect for group of objects
Objects instantiation at particle position with per object presence factor
Frederic Rible announced the availability of a revolutionary plug-in for Carrara!
PyCloid  arrived! It is a new genesis particle system for Carrrara with easy advanced object destruction, particles driven by images and so much more!
Official description:
PyCloid is an enhanced particle system plugin for DAZ3D Cararra CGI software.
It provides advanced features :
Mesh destruction driven by a shader
Magnet effect for pulling particles toward a geometry
Align and bank function for particle orientation along motion path
Shader driven particle emission
Object tracking of a particle with lag time
Scatter effect for group of objects
Objects instantiation at particle position with per object presence factor
India’s First Computer Graphics Technology and Career Guidance Expo on Animation, Visual Effects and Gaming. CGTExpo is a 2 day exhibition where guests can explore everything that makes up the AVGC industry.
The Technology fair, Job fair, Education fair set the intriguing and interesting mood. The guests put on the thinking cap during the conferences and workshops. The learning mood set, the live activities, gaming and entertainment and the Art gallery set up the competitive, energetic and fun mood. The ambiance is ruled by the guests who come to CGTExpo. CGTExpo is the experience that every year all the attendees come to. And we wish to make this experience bigger and better every progressive year.
Conceived with CGTantra’s philosophy of “Learn Inspire Growâ€, CGTExpo aims to provide an insight into a career in Animation, VFX and Gaming as well as a cross pollination among the Studio’s, technology professionals and the student fraternity.
CGTEXPO has been a tremendous success witnessing footfalls as good as 4000 people turning up for the 2 day exhibition and conference in 2008, 2009 and 2010 each. There has been a whole range of diversified participation from various national and international AVGC industry. With attendees flying in from all across the country and with speakers from all across the Globe it indeed made an event covering a wide spectrum of colors from the industry…
From April 22nd to August 31st, IT’S ART is holding a contest called “Human Nature â€. In either 2D or 3D, Animation or Video you must try to portray what sort of situation, real or imaginary, the following concept can inspire you to create : “Human nature is the concept that there is a set of inherent distinguishing characteristics, including ways of thinking , feeling and acting, that all humans tend to have”. The Challenge will start April 15th and will end August 31st. The challenge will be divided in two categories :
2D & 3D Stills Pictures
Animation / VFX ( movies )
Awarded compositor Justin Lassen has provided two music tracks for the animation / VFX section and artists will be asked to use it ( or part of it ) in their production.
We’ve just released Shader Ops 2. Shader Ops 2 is a new plug-in collection with powerful new lighting and shading tools; Camera Mapping, Light Mangler, Space Mangler, Multi Ops, and more.
Remix your shaders after the lighting is done with Light Mangler. Multi Ops and a new in channel Layers List simplify and enhance the shading tree. Camera Mapping opens new avenues for mixing in real world footage or photos. Space Mangler lets you map from one space to another. Blur, well, blurs child shaders. Crop UV can grab just a portion of a UV shader.
There are quite a few plugins available for Carrara. Which ones do you need? Which will add major features, and which are the most useful? This is not an in-depth review of individual plugins (that will come later), but this overview might get you started.
Modeling and Assembly Room Plugins
Castle crenels are new in ArchiTools 1.3 (image from inagoni.com)
ArchiTools allows you to create multi-story buildings with gabled roofs and curved walls. Cut doorways and windows. Create interior walls, cubicles, stairways, crenels and towers for castles too! Architecture remains editable inside a separate modeling room. ArchiTools from Inagoni
Carrara Enhanced Remote Control (ERC) is easily Carrara’s most powerful plugin. It allows you to link any function to another with an ERC modifier and a property inspector. Link a shader to a light, link a morph to a bone. Use remote control proxies to control movement on multiple objects, or define an ERC Chain with Delay and Decay to animate ropes, tentacles, and tails. Additional features include a Pin Modifier, and Keyframe Actions to delete all, remove duplicates, and jitter the timing of keyframes across an object or its children. Carrara Enhanced Remote Control at DAZ3D
Ground Control is terrains on steroids. Import U.S. Geological Survey DEMs or Space Shuttle Radar Topography data to create real world terrains. Use Terragen and World Machine 32bit RAW with Carrara. Elevation data can be applied to a mesh, an AnythingGrooves object, to a Carrara terrain model, or it’s own Ground Control primitive. You can even import an animated image sequence for ocean waves or a boat’s wake! Ground Control from Digital Carver’s Guild
Shader Utilities
Fake Fresnel adds edge falloff to glass shaders
Shader Ops is a must-have toolkit for the shader room which adds crucial functions to the shader tree: Fake Fresnel adds fall-off where geometry curves away from the camera to create stunning glass and velvet effects. Invert, Clip, Compress, Stretch, and Brightness control color values. Shaders can be limited with Minimum/Maximum values and Threshholds. Scale and Translate manipulate 3D shaders in local or global space. Three UV tools are essential for scaling and positioning images as tileable textures. In all Shader Ops adds 19 new functions, including Note for when your shaders become so complex you need to remind yourself what they are doing! Shader Ops from Digital Carver’s Guild
Shaders Plus is a grab bag of “lighting-models” which are added to the top of a shader tree, and change how they render under Carrara’s lights. Bevel smooths the appearance of sharp edges, Anisotropic and Alternative Luster are used to simulate brushed metal and silk. Several shaders are provided to exclude individual lights or just certain aspects of lighting, or can remove the shader from the light interactions altogether. GI Shadow Catcher is easier to set up than Carrara’s built-in shadow catcher for compositing in post, while Shadow Glow creates a dynamic glow channel that dims with light/shade sensitivity. GI Brightness controls how much light is emitted under global illumination. Procedural Lock allows procedural shaders to be used on Carrara-rigged figures without “shader crawl”. Shaders Plus by Digital Carver’s Guild
Baker allows texture baking of Carrara’s procedural shaders. Lighting and shadows can also be baked onto textures, even global illumination. Baker exports image maps in a variety of sizes and file types to be doctored in a paint program or used in other 3D renderers and game engines, and can replace complex procedural and geometry-aware shaders in your scene that are slow to calculate. Baker added normal maps to Carrara before C8, and it offers a render option to create basic normal maps that can be used on a low-poly plane or tiled as a surface texture. Baker from Inagoni
2D/3D Procedural Shaders
Go wild with sharp, scalable, seamless procedural shaders.
Velouté 2 adds 3D (global) procedural shaders for truly seamless patterns, cell and vein structures, grids and tiles, gradients and noise. 3D shaders are not distorted when UV maps are stretched or bent. They float in space, invisible without a surface to reveal their pattern. Velouté can drive volumetric fog and smoke effects like Primivol clouds. For each 3D pattern and gradient there is a corresponding 2D shader with UV controls for positioning and scaling. Velouté specializes in architectural patterns with a top-level shader tree for bricks and tiles that contains a second complete texture for grout, and provides color variation across individual bricks and tiles. A Roof shader has options for clay tiles or shingles, and a Weave shader makes cloth easy. Velouté has an elegant graphic interface and introduces a handy control for Brightness/Contrast/Limits that should be the standard across Carrara. Veloute 2 from inagoni
Enhance:C tops all other Carrara plugins with a staggering 200+ shader functions. Everything from fish scales to riveted panels, cloth, wood, and water. Organic noise options include dirt, concrete, and stucco as will as “Minky” and “Bozo”. Frog, Dino, and Monster are ready to create your most complicated alien lizard skins. Tile alone features 39 different patterns, but a dropdown menu and obscure names can leave you scratching your head. Oddly-specific shaders include CD Gradient to get the rainbow on 5″ discs, and digital counters that use binary, octal, and hexadecimal numbering systems. Enhance:C specializes in sci-fi with a suite of 3D shaders for planetary bodies and 2D shaders for ship hulls, windows, and pipes. Fractal and Geometric shaders complete this exhaustive collection. Enhance:C from Digital Carver’s Guild