Fresnel Effect

In a transparent material like glass, the reflection and transparency depends on the angle of view. For instance, if you are facing a window, most of the light goes through and there is very little reflection. At low angle, however, the glass becomes a very reflective surface. This is very useful to create transparent material such as glass but also for water surfaces (ocean, lakes, etc.)

Subsurface Scattering

This is light that scatters inside an object and filters through in a diffuse manner. This is absolutely necessary for creating realistic skin, marble, milk, and more. With this special shader, your images can look more realistic than ever before.

Non-Photorealistic Rendering (NPR)

Carrara NPR allow you to use brushes to “draw” the rendered image as a painting. You can change many features to get the right result and save it as a preset to use later or distribute.

Shadow Bias

This parameter was introduced in ray-traced shadows to improve the self-shadowing effects when working with low resolution objects providing much cleaner shadows.