Mixamo Space Battle Character Contest

Mixamo Space Battle Character Contest

Create a female ou male character based in the contest rules.

1st Place
– $1000 cash – Unity3D Pro License – 50 Mixamo Credits -Interview and Featured on Mixamo – Professional Rendering of Your Character
2nd Place
– $500 cash – Unity3D iOS or Android License – 30 Mixamo Credits – Interview on Mixamo
3rd Place
– $250 cash – 15 Mixamo Credits

More info:

http://www.mixamo.com/c/user-contests/2012-3d-modeling-contest

MARI 1.4v3 now available

MARI 1.4v3 now available

Offering greater power and control than ever before, MARI 1.4v3 has been carefully crafted to meet your demanding paint needs. MARI 1.4v3 boasts a whole host of upgrades that you’ve been asking for.

What are the highlights?

– Linked Patches – Easily replicate texture data across patches without having to cut and paste
– Fully customisable navigation – Remap your MARI experience to meet your needs and choose from styles which match NUKE, Autodesk® Maya®, Side Effects Houdini and many more
– New Tint and Stencil mode – Easily lay down decals and more, using MARI Paint Through tool
– Cancel operations – Cancel long running operations at the touch of a button
– Plus many more great feature additions and fixes

http://www.thefoundry.co.uk/products/mari/

CARRARA 8.5.0.107 is the latest Beta Build!

If you own Carrara 8, we will add this new build to your account. You can run the production build of Carrara 8.1 side by side with this Beta build. Just don’t uninstall 8.1 version when you install this beta release.
The purpose of providing this build is for you to see the progress we are making, see how Genesis looks in Carrara, see the new features we’ve added and provide input on the changes. You can also see the list of bug fixes below. This list identifies issues that were logged in the bug tracker and highlights many of the other fixes in this build.

New in Carrara 8.5:
1. Support for imported Genesis .dsf files (best used with DAZ Studio 4.0.3.19 or newer installed).
2. Character presets can be applied. Go to the Instance Tab, select the 2nd Genesis listed in the tree or the Actor line, and double click the character from the list. If the one of these items is not selected, an additional figure will be loaded with that character applied.
3. New Parameters Pane and user experience
4. Carrara 8.5 Parameter Pane. If you are familiar with the Parameters Tab (with the Genesis figure) in DAZ Studio 4, the equivalent to Carrara 8.5 is the Parameter Pane which is accessed by selecting the second Genesis from the list.
5. Shaping in Parameters Pane. If you are familiar with the Shaping Tab in DAZ Studio 4, the equivalent for Carrara 8.5 can be accessed by selecting the Actor line from the tree in the Instance Pane.
6. Content Management System or CMS connection to utilize the DAZ Studio database (requires DAZ Studio 4.0.3.19 or newer recommended to be installed). We are looking into a project to install the CMS for Carrara without the need of DAZ Studio. So for the Carrara customers not using DAZ Studio they can still take advantage of the new system. More information will be coming.
7. AutoFit is included in Carrara 8.5
8. Fit To (auto generates Genesis morphs) for Genesis designed clothing
9. Restore Figure tools
10. Memorize tools
11. Zero Figure tools
12. Smart Content Tab (shows all the content with meta data organized similarly to DAZ Studio’s Smart Content Tab)
13. New SubD / Smoothing tool (display the smoothing slider of smoothed vertex object in the assemble room)
14. Improved Bullet Physics for soft body simulation
15. aniBlock importer has been updated and fixed for Carrara 8.5
16. Mac OSX Lion support has been implemented
17. Geo grafting has been implemented and we continue to work on this feature
18. New Light Icons to better represent the lights, the controls have also been improved.
If you are seeing issues please log the bugs in the bug tracker: DAZ BUG Tracker

Changes since the last beta build include:
Carrara : fixed #0039241 : Changed DAZ menu icon size
Carrara : Fixed #0039240 : Polished interface font settings
Carrara : Fixed #0038958 : Fixed cancel cmd+. shortcut
Carrara: Fixed #0037678 : Fixed remaining Expose problems
Carrara : Fixed #0044306 : Fixed IK tracker issue
Carrara : Fixed : Fixed improved morph target display refresh issue
Carrara : Fixed #0043843 : Improved tile icon to display more than 8 threads
Carrara : Fixed #0038870 : Fixed a problem with the Inset view happening when the OpenGL context is reinitialized
Carrara : Fixed #0028940 : Fixed light leaking through objects
Carrara : Fixed #0040017 : Fixed application unresponsiveness while rendering
Carrara : Fixed #0044633 : Fixed problems with floating toolbars in immediate mode
OBJ : Fixed #0039720 : Fixed uv wrapping issue for both import and export
Biovision Format : Fixed #0044561 : Fixed problems related to tree element name matching when importing BVH
CR2Importer : Fixed #0044835 : Fixed crash on preset undo/redo
CR2Importer : Fixed #0045092 : Fixed issue with hidden body part on import
CR2Importer : Fixed #0039045 : Fixed gravity settings when creating a new scene
Collada : Fixed : Fixed some problems with smooth skinned objects related to Second Life
Collada : Fixed : Fixed a skeleton problem when exporting Genesis into Collada format using the DAZ Collada profile
DSF : Fixed : Improvements related to materials to more closely match Studio results. Fixed missing displacement map
DSF : Implemented : Minor improvements related to displacement shaders
DSF : Implemented : Fixed crash when an error occurred when loading a file
DSF : Fixed #0045746 : Fixed smart browser missing file issue
FBX Import : Fixed : Fixed problems with transparent materials in Genesis
FBX, Collada : Fixed : Did some improvements related to exporting deformed objects with skinning and displacement shaders
VertexModeler : Implemented : Fixed tag map color display issue
VertexModeler : Implemented : Improved facet mesh creation to strip out the hidden vertices
VertexPrimitive : Implemented : Fixed group and vertex map issue in vertex modeler
VertexPrimitive : Implemented : Fixed grafting issue with undo in vertex modeler
VertexPrimitive : Implemented : Added information message to let the user know about the protected topology when entering the vertex modeler
VertexModeler : Fixed #0045731 : Fixed undo crash om vertex modeler
Mimic : Fixed : Fixed compatibility issue with Genesis content
Mimic : Fixed : Fixed possible issue if the newer Mimic plugin is installed on an older application version
What you need to know about this build:
Note: We continue to work on Genesis compatibility. In the coming releases we are planning on adding presets for materials, poses and UV’s.
1. The new V5 products will be reset in your account to allow these items to work properly in Carrara 8.5.
2. There is no current way to apply a preset texture to Genesis (Genesis will not accept a PZ2).
3. DAZ Studio 4.0.3.19 must be installed prior to running Carrara 8.5 in order to use Genesis or the Smart Content Tab.
4. If new content with meta data is installed, DAZ Studio will need to be started in order to get the smart content into the CMS database.
5. V4/M4/K4 shaders will not work on Genesis and will have to be manually built.
6. Posing Genesis must be done manually, for now there is no way to apply a pose preset to Genesis.
7. Order of morphs listed in the Carrara Parameters Tab is not consistent with the way it’s displayed in DAZ Studio.
8. Our development team is working on the tools to transfer data from DAZ Studio 4 to Carrara using our new file format.
9. Included Tree presets may not look the same as they did in Carrara 7, we are looking into this currently.
10. IK is having some issues with posing the Genesis figure.
11. Mimic fixes have been implemented for Gen 4 and earlier.
12. Mimic for Genesis is still broken, but will be fixed in a coming release.
This build will be added to your account by the DAZ 3D Customer Support Team. It will take time for all the updates to happen, so please be patient.

To register the Carrara 8.5 Beta you will need to use the serial code listed here: CDZCPRO-085-0031099-CWK-001-EBTQFCL (Expires May 8th 2012)
If you would like to get to know Carrara 8 without purchasing right now, you can obtain a download for a 30 trial version at this site: Download Carrara 8 Trial Version

Follow discussion at DAZ 3D forum here: http://forum.daz3d.com/viewtopic.php?p=3319588&flatnum=1#3319588

What are we working on for the 8.5 release? What are we working on for the 8.5 release?

What are we working on for the 8.5 release?

  • better exchange of files with DAZ Studio 4 via a new file format to support genesis and other figures etc.
  • we will have a separate CMS system for those who don’t use DAZ Studio 4. This will include the genesis default content in the system. So if you don’t have DAZ Studio 4, you can still have access to Genesis and the smart content.
  • We are working on the Carrara system to read multiple presets; (Poses, materials, light, camera etc.)
  • We know that not all data from Carrara will be able to be pushed to DAZ Studio, but we should have a much better way of saving information to exchange data. An example is the Howie Farks scenes won’t pass fully to DAZ Studio 4, but most figures and basic scenes will be transferable both ways.
  • We are also working on making the list of morphs be similar with how they are displayed in DAZ Studio 4. We want the parameters tabs to look almost the same.

These are the main features we are working on. We anticipate that this will be finished 1st quarter of 2012. It will as we’ve stated be 8.5 and will require a small upgrade fee (amount TBD).

Blaine Furner Marketing Manager, Product Evangelist DAZ 3D, Inc.

PyCloid soon to add Fluid simulation!

PyCloid 0.2 Beta coming soon

 

Hello!

 

Frederic Rible A.K.A F1oat revealed extended feature set of the new genesis of Carrara particles system called PyCloid!

PyCloid now will be capable of growing tubular geometries that will be very usable to animate growing vines, or growing any kind of abstract or systematical tubular geometry.

 

In addition PyCloid now will be capable of particle collision with other objects! Could this lead to one step closer to Fluids in Carrara?

PyCloid 0.2 Beta is coming soon to shake the lands of Carrara artists!