Lens flare

Lens flares are distortion caused when light focuses in the camera lens. Carrara allow you to control almost any parameter for this effect.

Inagoni

Inagoni

Inagoni was born in 2004 in Japan and is dedicated to provide reliable and well integrated plug-ins for Carrara. Inagoni is now based in France and although the frequency of the release of new plug-ins is lower than before, the spirit is still the same.

The plug-ins are going through continuous improvements and new feature developments are guided by users requests and suggestions. These new feature are always given through free upgrades. This is the same for the upgrades following Carrara new releases.

 

Why «inagoni» ? In Japanese, inagoni is «The locust» (イナゴに). But the name came from an English song that was sung by a fellow Japanese who didn’t understand its meaning and was having a bright smile while the lyrics were very dark (something about dying from a cancer «in agony»). The contrast between the mood of the song and the singer was quite amusing and the name was kept.

 

ArchiTools

ArchiTools is an advanced building modeler designed for 3D artists. It’s UI has been especially conceived to make it intuitive, easy to learn and fun to use. Just a few clicks are necessary to create a complete building, and this new modeler being fully procedural, all its elements can be tuned and modified at any time during the construction process.

Velouté

Velouté is a powerful procedural texture builder for Carrara. It contains more than 160 basic functions shared by 18 shaders that can be easily combined to create a huge variety of textures. Random Lines, Gradient, Grid, Weave, Tile, Fractal Noise are some of Velouté’s shaders. 

All of Velouté’s shaders implement their own bump mapping which give much better looking than Carrara’s default bump.

 

Primivol

Primivol contains the following volumetric primitives: Fire, Cloud, Smog, Rising Smoke. Through these primitive, Primivol can also render any 3D shader as a volume, and can alter its shape with a set of modifiers and ramp-off functions. Lighting, self-shadow, density, color and many other parameters are accessible through the UI and can be precisely adjusted and animated.

 

Baker

Baker is a texture baking tool. Using the UV mapping of an object, it can extract flat texture maps, light maps or normal maps from any Carrara shader. Baker can also read ZBrush normal maps.

 

Deeper

Deeper is a small rendering engine to produce normal map from a 3D scene.

Replica

Replica clones objects in arrays or on existing surfaces, and each clone can even have a randomized or controlled position, scaling, orientation or even shading.

 

 

Shaper

Shaper adds Free Form Deformation capabilities to Carrara. Shaper is a very handy deformer that allows you to deform any geometric object with a cubed grid of points.

 

SWAP

Swap can replaces any kind of element in the scene hierarchy by another one: it can replace lights with cameras, cameras with lights, or any objects with another one.

OSGPlug

OSGPlug is a free open source OpenSceneGraph exporter for Carrara. Its source code can be used and modified without any restriction. A build for Carrara 6 Windows is available for download but if somebody is in need of an update for another version, I’ll be glad to do it.

 

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C3DE07 Arrived

C3DE07 Arrived

 

Ladies and gentlemen,

C3DE Team is proud to announce that Carrara 3D Expo Issue 07 is now available!

While enjoying the latest issue of the magazine, please do not hesitate to submit your artwork to C3DE 08!

Best regards,

C3DE Team

www.carrara3dexpo.com

PyCloid 0.1 A New Genesis Particles For Carrara Arrived!

PyCloid 0.1 A New Genesis Particles For Carrara Arrived!

Hello!

Frederic Rible announced the availability of a revolutionary plug-in for Carrara!

PyCloid  arrived! It is a new genesis particle system for Carrrara with easy advanced object destruction, particles driven by images and so much more!

Official description:

PyCloid is an enhanced particle system plugin for DAZ3D Cararra CGI software.

It provides advanced features :

  • Mesh destruction driven by a shader
  • Magnet effect for pulling particles toward a geometry
  • Align and bank function for particle orientation along motion path
  • Shader driven particle emission
  • Object tracking of a particle with lag time
  • Scatter effect for group of objects
  • Objects instantiation at particle position with per object presence factor

 

 

PyCloid

 

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=dJQGdBYLMHo&feature=related

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=T0tCrR23f10&feature=related

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=fQBQR9FP__s&feature=player_embedded

 

PyCloid 0.1 A New Genesis Particles For Carrara Arrived!

PyCloid 0.1 A New Genesis Particles For Carrara Arrived!

Hello!

Frederic Rible announced the availability of a revolutionary plug-in for Carrara!

PyCloid  arrived! It is a new genesis particle system for Carrrara with easy advanced object destruction, particles driven by images and so much more!

Official description:

PyCloid is an enhanced particle system plugin for DAZ3D Cararra CGI software.

It provides advanced features :

  • Mesh destruction driven by a shader
  • Magnet effect for pulling particles toward a geometry
  • Align and bank function for particle orientation along motion path
  • Shader driven particle emission
  • Object tracking of a particle with lag time
  • Scatter effect for group of objects
  • Objects instantiation at particle position with per object presence factor

 

 

PyCloid

 

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=dJQGdBYLMHo&feature=related

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=T0tCrR23f10&feature=related

[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=fQBQR9FP__s&feature=player_embedded

 

Sparrowhawke 3D

Sparrowhawke 3D

Name: Jeremy

I’ve used Carrara professionally for many years to produce photo-real product images, illustrations and animations.  It is the most important application in my toolset.  In the past I did a lot more coding for commercial desktop applications and 2D games for fun and so I’ve learned to apply those skills to extend Carrara with my plugins.  I also use Carrara in my spare time and have always wanted to produce a comic series or graphic novel.  The application is not quite ready to meet my demands yet so a lot of my spare time is also dedicated to writing plugins to improve it.  Once I get an idea and started on a project I find it hard to stop unless I run into a brick wall.
“I think I spend too much time on plugins at the expense of my other sedentary interests in music, writing, drawing, ancient and medieval history, but with my other long time hobby of running Dungeons & Dragons campaigns (for close friends) I have a creative outlet to express all these interests.”
Many of my plugins have been written to make the animation of complex machine parts easier or to add simple handy tools and shaders, others are purely for fun. I hope to continue to add more plugins and keep them free – but one of these days I might write some intended for sale.

 

JIGGLE

Jiggle is mainly used to give the fleshier parts of CG women more realistic and natural motion during animations or for some outrageous and silly fun.  Unlike a softbody simulator it works as an automated magnet deformer that responds to movement and gravity

TRACKS and CHAINS

Makes the difficult task of animating drive chains and tank tracks and other caterpillar vehicles possible by wrapping the links around sprockets or wheels – as well as handling the task of animation

 

THE TRANSFORMS PACKAGE

Contains some simple but useful operations to speed up your workflow when putting a scene together.  The DropToFloor, PointAt, JumpHotPointTo and JumpObjectTo commands save time in positioning pieces and parts and the Offset and Rotate commands allow for precise changes in position and orientation.

BELT DRIVE

Comes in the form of a primitive to create the belt and a modifier to turn the wheels.  This can be used to make an animated fan belt, drive belt, conveyor belt, escalator etc.

WHEELS

Makes the animation and steering of vehicles easy by rotating their wheels in the right direction and speed as you drive them around the scene.

SPRING PRIMITIVE

Is used to create and realistically animate a variety of helical springs.

 

MIPMAPPER SHADERS

The MipMapper and AutoMipMapper help to remove moire patterns and twinkle noise in both stills and animations by using a blurry and lower resolution texture when the object is farther away or turned away from the rendering camera.

PIN MODIFIER

This modifier can be used to pin one object to another and keep it in place when the object is deformed.  It’s great for adding a button to a conforming or dynamic costume – but it has many other potential applications.

CLOTH DEFORMER

Is a long and challenging work in progress to bring simple and effective cloth simulations into Carrara.  It may not be cutting edge, fast or finished but it can be used for drop cloths and with dynamic costumes when proxy figures are made with simple primitive shapes for faster and reliable collisions and works in all the recent versions of Carrara.

THE LABORATORY

In my Laboratory Windows users can find unfinished and undocumented plugins and experiments such as the EdgeFalloff shader, the FollowTerrain modifier and the latest builds of the Cloth simulator.  Enter at your own risk and become an assistant (or a test subject) and help to suggest improvements for these plugins under development and review.

 

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