Danas Anis

Danas Anis

Danas Anis
Danas Anis Carrara Artist
I had luck to enter Vilnius College of Technology and Design where I studied interactive design, digital animation and film making in 2006. During this period I discovered Carrara 5 and I was so intrigued by it that I kept tracking and examining it until I was able to buy a copy of Carrara.
[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=MmoAniNaeZg
[youtube width=”265″ height=”214″]http://www.youtube.com/watch?v=07YRRiZE10U
Hello! My name is Danas. I am know usually by these two names: Danas_Anis or Jetbird_D2. Since childhood I loved to draw, I was always a dreamer and a bit off the planet guy and at age 5 I was already drawing my first comic book (if it can be called that way). I graduated Kaunas Art Gymnasium where I was introduced to 3D graphics for the first time with 3DS Max 5. During my graduation diploma project day I was offered to enter Vilnius Academy of Arts and study animation in Multimedia Faculty. However I had luck to enter Vilnius College of Technology and Design where I studied interactive design, digital animation and film making in 2006. During this period I discovered Carrara 5 and I was so intrigued by it that I kept tracking and examining it until I was able to buy a copy of Carrara. Before I was able to do so I had to go with other tools, I have tried all major and some not popular applications. I used Blender 2.40 for some time. And once I got my copy of Carrara I used to cheat on some 3DS Max lectures and accomplish projects with Carrara instead. Back then I have found a big value of speed and convenience in Carrara and fell in love with it.
I have never had troubles to meet deadlines and even help my colleagues. On 2009 I acquired a professorial bachelor degree as a designer and became a professional multimedia designer oriented to digital animation. I also started the Carrara 3D Expo magazine project. I think no one who knows me expected me to become a manager of a magazine :). Unfortunately after the house fire incident I had to take any acceptable job and had to give two years for print design either as an employee of design and advertising projects company or as a freelancer. Now I am trying to return to multimedia and catch up with always growing on demands multimedia world.
Bvhacker New Version 1.8 Bvh animation editing tool

Bvhacker New Version 1.8 Bvh animation editing tool

BHVacker is a tool to adjust and fix BVH motion files, that can be used in Carrara, and it´s free!

New features and changes in version 1.8:

* Added three new video tutorials to the help section
* Now possible to merge joints with their parent – useful for
converting skeletons with roll bones
* Now possible to delete descendants – useful for removing
multiple finger or toe joints
* Now possible to zero out descendants – see new video tutorial
for use
* Added preferences dialog (Ctrl P)
* Now possible to set the default file view for open and save
dialogs
* Now possbile to show or hide the head mesh display
* Added Zoom In and Zoom Out buttons to the view shortcuts
* Removed ‘Show first frame’ view option

Download BVHacker

CARRARA 8.1.0.153 is now the latest production build!

If you own Carrara 8, we will add this new build to your account. If you are already using this build, then you need not re-download the build. It has not changed since this was in beta.

If you are seeing issues please log the bugs in the bug tracker:

https://bugs.daz3d.com/

Changes since the last production build include:

QuickTime – Fixed second issue of #0040272 (black playback window)
QuickTime – Fixed first issue in #0040272 (options window behind main window)
Quicktime : Fixed #0040222 : Fixed sound saving issue
Rendering : Fixed #0040533 : Fixed shadow catcher issue with raytraced depth of field
3DView : Fixed #0040519 : Fixed display issue with storyboard room
VertexModeler : Issue #0038076 : Fixed snapping issue with the polyline tool
Mac : Issue #0040300 : Fixed sub tool bar clicking issue
VertexModeler : Issue #0039027 : Fixed bounding box position in the assemble room
SMP : Issue #0039916 : Fixed freeze during rendering
Carrara – Fixed some repaint issues, by adding context-flushing
Carrara : Issue #0039865 : Fixed splash screen timeout close issue
3DView : Issue #0040071 : Fixed production frame precision issue in Software renderer
VertexModeler : Issue #0039815 : Fixed bone weight editing undo
VectorRenderer : Issue #0030276 : Fixed issue with skinned objects in animation
Hair : Fixed memory corruption
Network Rendering : Issue #0040167 : Fixed old beta file issue with multi-frame network rendering
Carrara – Fixed and OpenGL flashing issue which affected the 32 bits version when leaving immediate mode

What you need to know about this build:

This build can install over your current build of Carrara 8.0. The QA team has determined this is an improvement over the last 8.1 production and beta release. This build was provided to the QA team and then the public to give input on the stability and capabilities. It is deemed the most stable build of release 8.

This build will be added to your account by the DAZ 3D Customer Support Team. It will take a bit of time for all the updates to happen. So please be patient.

Follow this discussion at Daz3D

http://forum.daz3d.com/viewtopic.php?t=160772

If you would like to get to know Carrara 8 without purchasing right now, you can obtain a download for a 30 trial version at this site:

Carrara 8 Trial Version
Robbie MacGillivray

Robbie MacGillivray

Robbie MacGillivrayh
Robbie MacGillivrayh Carrara Artist
Been using Carrara since I found version 6 on a coverdisc and have been interested in 3D since using Imagine3D on my Amiga1200 many years ago.
I’m Robbie, 37yrs and living in Brisbane, Australia. Been using Carrara since I found version 6 on a coverdisc and have been interested in 3D since using Imagine3D on my Amiga1200 many years ago. I also do web design and have my ‘base’ site at www.onearmedgraphics.com . I lost the use of an arm from a motorbike accident 20 years ago and for me, art is my escape from the constant chronic pain problems I suffer with. I believe Carrara is an ideal tool for self-publishers of all sorts of multimedia content or even offline print services. I believe the community has many untapped discoveries in how powerful it can be, especially with some of the existing plugins we have access to.
Zikeo

Zikeo

Zikeo
Zikeo Carrara Artist
I would love to work in the industry, but always have something I want to be modelling and I’m not sure how it would be. Working For The Man. When I put images on the internet for people to look at and comment, it doesn’t bother me whether I have one view or 500.
Real name – Mike Stokes. Born – On a rainy overcast day in December 1966, Bristol, England. Interests – 3D, Mainly British Comics (2000AD, Judge Dredd) and Selective Music. Current Game Playing – L4D2 (only game I tend to Play) maybe the new GT when it comes out. Occupation – Factory Worker.

With no formal computer or 3D training. I first got into 3D in 2005 with a free copy of Amapi 6. Which is also the first time I used a computer. Then in late 2005 purchased Carrara 4 along with Amapi 7 Designer.

I tend to try and model everything I need, the more I model the quicker it gets. Even when I have a blank on what to model next, I’ll tend to just start modelling something, even if it’s not what I wanted to do. Sometimes they can take over several weeks and turn out better than previous models I’ve had a passion for.

I would love to work in the industry, but always have something I want to be modelling and I’m not sure how it would be. Working For The Man. When I put images on the internet for people to look at and comment, it doesn’t bother me whether I have one view or 500. Although I do feel more of an attachment to that one viewer than perhaps the 500. I have a long time love for humanoid style robots, which probably shows in my gallery. I hope you’ve enjoyed my images and free models over the years and will keep watching out for Zikeo work.

Thanks

Tuuba

Tuuba

Tuuba is a young Finnish filmproducer who has made five short movies (three of them are CGI animations) in the past few years, and has been in the feature film as a cameraman. Last three years Tuuba has studied computer graphic and the techniques of special effects. “When you rule the science of making movies, then you can do the movies with a strong message of hope”, Tuuba says.