The fluid simulation plugin for Carrara, FLUIDOS 1.4, is released now for both Windows 32&64bit and Mac since v1.4.
A free christmas present by Alvin Bémar at ShareCG: https://www.sharecg.com/v/90155/view/9/Plug-in/Fluidos.
Includes a detailed and updated manual, several test scenes and support for some AMD or NVIDIA graphics cards for acceleration.
- Version 1.00 was released 2017-12-24.
- Version 1.01 was released 2017-12-26, update if you got FLUIDOS early due to a bug.
- Version 1.1 was released 2018-01-24 with the following change log:
-Now, the depth in hierarchy is unlimited. Anything can be parented inside the Fluid Domain at any level.
-Fluid Domain can be scaled using Overall (or its equivalent in Scale tool).
-FluidS now can resize the diffuse particles (the default is 1.0)
-A Range force slider allows to “thicken” the extent of the surface forces to one or two cells away the solid (default is one).
-The user could now turn off OpenCL.
-It was implemented three more GridFluidSim3d diffuse particles features: maximum lifetime, wavecrest emission rate, turbulence emission rate. The default values are the current ones in Fluidos 1.01
-The manual is updated.
-Some bugs fixed. - Version 1.2 was released 2018-04-27 with the following change log:
-Viscous fluids simulation available.
-Some advanced features are now available.
-FluidS modifier is faster.
-The triangle diffuse particles geometry is fixed.
-Triangle particles can be oriented to camera now.
-A memory leak in FluidS was fixed.
-And some other bugs was fixed.
-The updated manual explain details. I add two scenes in the files. In addition, there is a template for texture maps in shaders for the diffuse particles triangles.
-The version is for Windows 64 and 32 bits too. - Version 1.3 was released 2018-07-21 with the following change log:
-Faster and less memory needed for objects only partially inside the Fluid Domain
-Added an adjust factor for high precision viscosity simulations.
-The smoothing is better in the interfaces liquid-solid when there are curved obstacles (smooth the “stairs”).
-Expanded the limits of particle emission rates sliders and Smoothing iterations.
-Reduced the limits of Particle jitter factor to avoid crashes,
-Reorganized the Fluid Domain parameters tab.
-Added functionality for animated solids (they can push fluid now).
-Added functionality for spatially variable viscosity
Bugs fixed:
-Flow force didn’t work in many scenes.
-Point force didn’t work properly as square inverse (this was a subtle bug).
-If an obstacle with a surface force was initially outside the domain, the plugin stops with an error when the obstacle reaches the domain.
-Every second frame, the body forces (gravity) were applied two times.
-If the chosen preferred device was CPU and the simulation was stopped and resumed, the device automatically was changed to GPU.
-Diffuse particles simulation sometimes could crash the plugin.
-CFL condition number didn’t work properly - Version 1.4 was released 2019-01-08 with the following change log:
New Features:-
Anything is source: any object can be a source (or a sink).
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Cuboid source and Anything is source can be spatially discontinous.
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The OpenCL simulations are around 30 % faster.
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The simulations can use presets.
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Line forces.
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Spatially variable viscosity now with viscosity controls.
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New options for objects parented to Fluidos Domain (viscosity control and ignored).
- Support also for MacOS 64 bits.
Fixed these bugs:-
Some graphics cards were incompatible with the plugin.
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Diffuse particles quantity sometimes decreases during simulation and, then, suddenly increases to limit in one frame.
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Positive surface forces were insensible to intensity.
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Simulations with moving obstacles enabled, sometimes are unstable (disproportionate turbulence, explosions, etc.)
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Official forum thread at DAZ3D: https://www.daz3d.com/forums/discussion/220631/fluidos-plugin-for-carrara
More background info about the simulator and videos rendered in Blender: http://rlguy.com/gridfluidsim/
Original thread with some more info: https://www.daz3d.com/forums/discussion/202391/fluids-in-carrara-and-a-plugin-by-alberto-is-coming/p1
Another free christmas present, a video tutorial by Phil Wilkes:
Some more example videos by PhilW in Carrara with FLUIDOS:
And a few videos from Alberto in Carrara with FLUIDOS (older versions):
New videos from Alberto, showing the new features of FLUIDOS 1.3:
Wow!! and a BIG thanks must go to Alvin Bémar at ShareCG. A Great tutorial Phil W. I will definitely try it. And Season Greetings to All.