The fluid simulation plugin for Carrara, FLUIDOS 1.4, is released now for both Windows 32&64bit and Mac since v1.4.
A free christmas present by Alvin Bémar at ShareCG: https://www.sharecg.com/v/90155/view/9/Plug-in/Fluidos.
Includes a detailed and updated manual, several test scenes and support for some AMD or NVIDIA graphics cards for acceleration.

  • Version 1.00 was released 2017-12-24.
  • Version 1.01 was released 2017-12-26, update if you got FLUIDOS early due to a bug.
  • Version 1.1 was released 2018-01-24 with the following change log:
    -Now, the depth in hierarchy is unlimited. Anything can be parented inside the Fluid Domain at any level.
    -Fluid Domain can be scaled using Overall (or its equivalent in Scale tool).
    -FluidS now can resize the diffuse particles (the default is 1.0)
    -A Range force slider allows to “thicken” the extent of the surface forces to one or two cells away the solid (default is one).
    -The user could now turn off OpenCL.
    -It was implemented three more GridFluidSim3d diffuse particles features: maximum lifetime, wavecrest emission rate, turbulence emission rate. The default values are the current ones in Fluidos 1.01
    -The manual is updated.
    -Some bugs fixed.
  • Version 1.2 was released 2018-04-27 with the following change log:
    -Viscous fluids simulation available.
    -Some advanced features are now available.
    -FluidS modifier is faster.
    -The triangle diffuse particles geometry is fixed.
    -Triangle particles can be oriented to camera now.
    -A memory leak in FluidS was fixed.
    -And some other bugs was fixed.
    -The updated manual explain details. I add two scenes in the files. In addition, there is a template for texture maps in shaders for the diffuse particles triangles.
    -The version is for Windows 64 and 32 bits too.
  • Version 1.3 was released  2018-07-21 with the following change log:
    -Faster and less memory needed for objects only partially inside the Fluid Domain
    -Added an adjust factor for high precision viscosity simulations.
    -The smoothing is better in the interfaces liquid-solid when there are curved obstacles (smooth the “stairs”).
    -Expanded the limits of particle emission rates sliders and Smoothing iterations.
    -Reduced the limits of Particle jitter factor to avoid crashes,
    -Reorganized the Fluid Domain parameters tab.
    -Added functionality for animated solids (they can push fluid now).
    -Added functionality for spatially variable viscosity
    Bugs fixed:
    -Flow force didn’t work in many scenes.
    -Point force didn’t work properly as square inverse (this was a subtle bug).
    -If an obstacle with a surface force was initially outside the domain, the plugin stops with an error when the obstacle reaches the domain.
    -Every second frame, the body forces (gravity) were applied two times.
    -If the chosen preferred device was CPU and the simulation was stopped and resumed, the device automatically was changed to GPU.
    -Diffuse particles simulation sometimes could crash the plugin.
    -CFL condition number didn’t work properly
  • Version 1.4 was released  2019-01-08 with the following change log:

    New Features:
    • Anything is source: any object can be a source (or a sink).
    • Cuboid source and Anything is source can be spatially discontinous.
    • The OpenCL simulations are around 30 % faster.
    • The simulations can use presets.
    • Line forces.
    • Spatially variable viscosity now with viscosity controls.
    • New options for objects parented to Fluidos Domain (viscosity control and ignored).
    • Support also for MacOS 64 bits.
      Fixed these bugs:

      • Some graphics cards were incompatible with the plugin.
      • Diffuse particles quantity sometimes decreases during simulation and, then, suddenly increases to limit in one frame.
      • Positive surface forces were insensible to intensity.
      • Simulations with moving obstacles enabled, sometimes are unstable (disproportionate turbulence, explosions, etc.)

Official forum thread at DAZ3D: https://www.daz3d.com/forums/discussion/220631/fluidos-plugin-for-carrara
More background info about the simulator and videos rendered in Blender: http://rlguy.com/gridfluidsim/
Original thread with some more info: https://www.daz3d.com/forums/discussion/202391/fluids-in-carrara-and-a-plugin-by-alberto-is-coming/p1

Another free christmas present, a video tutorial by Phil Wilkes:

Some more example videos by PhilW in Carrara with FLUIDOS:

And a few videos from Alberto in Carrara with FLUIDOS (older versions):

New videos from Alberto, showing the new features of FLUIDOS 1.3: