In this example I show how to toss coins into a cardboard box. The emphasis is on being artistic rather than scientific. In other words I’m going to show you how to “cheat”. How to focus on getting a result quickly, using a reasonable start point and then fiddling a bit until we get what we want.
By ensuring that you work with proxy objects or simple objects, then the simulation in Carrara 8 is pretty fast. This makes working with this kind of animation technique a joy!
I cover all the basic techniques needed to get an object to collide in a realistic way with another object.
Tutorial showing how AgeOfArmour’s GT40 vs Ball Bearing video was made. This video is not in depth but does give an overview of each stage of the process and how to work around a few physics issues, including using discrete keyframes to control gravity, and parenting the high-poly model to proxy parts.