Philemot has released a Carrara plugin called “Carrara bridge to VWD Cloth and Hair” for the separate application VWD Cloth And Hair by VirtualWorldDynamics.
Carrara fans have received new possibilities to create realistic cloth and hair simulation for even better still and animations.
Comment from PhilW: That’s one of the reasons I really like using cloth dynamics, everything just seems to sit more naturally on the figure. I know it is generally more work than using conforming clothing, but there are definite benefits. And of course if animating, you get more natural movement.
The dress and texturing (and hair) are all done by PhilW. Rendered in Octane Render for Carrara.
PhilW: Just a quick one to try out a new casual outfit that I made in MD and then textured and draped in Carrara using VWD, then rendered with Octane Render for Carrara. The room and furnishings are from the old Dream House collection.
PhilW: Just a recent image with the dress made in Marvelous Designer and draped in Carrara with the cloth plugin.
Carrara Hair Tutorials Series 2 In Seven Parts by Jonstark
Part 1 – Other Tools (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 2 – Shader Room (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair – A discussion of some of the effects possible in the hair shaders.”)
Part 3 – Shaping (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 4 – Additional Tool Notes (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 5 – Hair Groups (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 6 – Styling (“Creating and animating a more complex dynamic Carrara hairstyle.”)
Part 7 – Animation & Final Notes (“A second tutorial to create and animate a more complex hairstyle using Carrara dynamic hair.”)
Carrara Hair Tutorials Series In Seven Parts by Jonstark
Part 1 – Overview (“Carrara Hair Tutorial. This first part is just an overview.”)
Part 2 – Low Poly Proxy (“Setting up the low poly proxy and why I use it.”)
Part 3 – Grow Region Tool (“Adding hair to the figure and determining where the hair will grow.”)
Part 4 – Guide Hair Tools (“The importance of guide hairs and how they work.”)
Part 5 – Brush and Push tools and Dynamic Draping (“The Brush and Push tools s well as dynamic draping simulation and suggested settings.”)
Part 6 – Cut and Length tools, Auto Grouping (“Further syling the hair and the importance of auto grouping to keep ‘loose’ strands from falling through the mode.”)
Part 7 – Hair Simulation and Animation (“Animation of the hair and some notes on various simulation settings to try to achieve the most realistic movement possible.”)
timelapse/walk-through exploring some of Carrara’s Dynamic Hair Shader parameters applied to a simple single-guide ponytail – approx 25min edited and sped up to about 4min. As you watch the video remember that the guide hair is not changing at all, just the hair shader.
Phil Wilkes demonstrates draping Carrara’s Dynamic Hair, and the steps involved for a natural look. I was not able to find the product at the DAZ 3D store, but the process is useful for learning to drape your own Dynamic Hair models.