Model a propeler in Carrara 5
How to model a propeler in Carrara 5 in Vertex Modeler
How to model a propeler in Carrara 5 in Vertex Modeler
Here some tips about how to use the Sun in Carrara’s Realistic Sky
Translucency is a material channel that allows a surface to let the light to pass through diffusely. With this feature, you can achieve a more realistic look to your leaves, grasses, and flower petals, create accurate paper shaders, and more.
The subdivision surfaces tool in Carrara have been greatly optimized and is now up to seven times faster. You can specify a different accuracy for modeling and rendering, allowing you to model quickly and still get the best precision at render time. You can also model directly on the surface.
Streamline the modeling process! Ideal for editing characters, this new symmetrical modeling mode will allow you to edit both sides of a symmetrical object at the same time. Most of the modeling tools support this feature, which makes it possible to cut the time required to complete a model drastically.
The OpenGL engine now has support for texture maps that use alpha channels, as well as an improved textured preview mode. OpenGL performance has been improved in the vertex modeler to allow editing of large meshes to be performed much more quickly.
Experiment to your heart’s content. With multiple levels of undo and redo, you don’t need to be afraid to try something out even when you’re in the middle of a serious project. If you don’t like what happens, simply go back to the point where you were happy with your creation.