Carrara will have a new GPU render option soon, according to an announcement on Octane Render’s website!
“Today we’re proud to announce that an integrated plug-in is being developed for Carrara from DAZ 3D by Simon Guard….
Carrara users will be pleased to know that they will soon be able to experience OctaneRender’s dazzling speed and quality from inside DAZ 3D’s Carrara, allowing an instantaneous photoreal preview of the scene while editing cameras, lights, materials and objects in the scene.”
on February 3rd, Otoy put out a limited call for beta testers for their Octane Render plugin. It currently supports Windows 7 & 8 preferably 64-bit, and Carrara 8+ (64bit Pro preferred). The testing phase will take “a few weeks” and when it’s done the plugin will then be released as an ongoing beta product.
http://render.otoy.com/forum/viewtopic.php?f=7&t=38065#p169499
**UPDATE – new video posted Jan 26 2014
Plugin author Simon Guard posted a second video showing his progress with the Octane Render plugin for Carrara. The video demonstrates some JAW DROPPING NEAR-REALTIME updates between Carrara’s Assembly Room and Octane’s GPU-powered unbiased renderer.
DAZ 3D’s Millennium Dragon 2 model is loaded in Carrara and posed. One of the shaders is converted to the plugin’s Octane Materials Shader tree, which helpfully preserves the original shader in a sub-tree until Octane’s shaders are activated. A menu item will batch convert shaders, but it is not obvious from the video whether converting improved render speed or quality. Remarkably, Carrara’s native shader appeared to pass the imagemap textures to Octane as well.
Trees from Carrara’s Plant Modeler are replicated. A small Terrain with several instances of trees demonstrates Octane’s depth-of-field. As a pièce de résistance HowieFarkes’ NOBLE PINES full environment scene is opened in Carrara and rendered by Octane, although limits of the automated material conversion become apparent. The update looks promising already, but a title at the end says there is still much to do, “texture baking” “animation” and “live DB”.
**from Oct 25 2013
Octane Render offers GPU-based unbiased renders in realtime on your graphics card. The company claims speed increases of 10x to 15x over traditional CPU based unbiased engines. Octane Render supports all major platforms and runs with Window XP, Vista, 7, 8 (32 or 64 bit), Linux 64 bit and MacOS X. Currently, Octane Render requires a CUDA enabled Nvidia video card to be installed.
Octane Render runs as a standalone program, but over the last few months the Octane community has been rolling out integrated plugins for a growing list of 3D programs including Maya, 3DS MAX, Lightwave, Blender, and Cinema4D. The integrated plugin for DAZ 3D’s Carrara was announced on October 24.
A lengthy video below shows the current state of the plug-in:
A release date and price for the plugin has not been announced. The plugin will require a Standalone license, but combo prices for the Standalone and various plugins are offered on the website:
OctaneRender™ Standalone Edition 1.20 License (199 €)
OctaneRender™ for Poser® + Standalone Combo v1.x License (329 €)
OctaneRender™ for Maya® + Standalone Combo v1.x License (359 €)
OctaneRender™ for LightWave™ + Standalone Combo v1.x License (339 €)
a plugin for DAZ Studio is currently in beta and available for purchase:
OctaneRender™ for DAZ Studio v1.0 beta + Standalone v1.1 License Combo (279 €)
This is the BEST news I have had all week 😀
Thank you Simon & Otoy 😉
Already sent PM to see if you want beta testers 😛
Very good news indeed looking forward to release
This is pretty exciting stuff……I wonder how along the plugin is coming. The stuff already in the video is pretty cool indeed. I think this Octane render plugin might really boost Carrara —as this is a pretty awesome renderer for a decent price imho. Now that said —aa lot of folks might need to upgrade video cards to really get the most out of it but still this looks like a nice upgrade to have. Now if we can get Daz to spend a little love on vertex modeler –Carrara with this plugin and octane could be very competetive again.
rich
Sent PM to see if you want beta testers under carrara 8.5 and OSX
thank you
If you haven’t already you might want to try out the trial versions first. I’ve very recently downloaded the Blender plugin version and from what I’ve seen so far you have to replace all the shaders in your scene with Octane Shaders, which could be a lot of work – but then again I haven’t read the whole manual yet.
The other thing I’ve found about GPU Rendering in general is that to render a scene all your geometry and textures have to fit into your graphics cards memory. So, for instance, on my GTX 580 with 1.5 Gb I can import a naked DAZ character into Blender and it renders fine. However, add Clothes and attendant texture maps and I don’t have enough memory to render a single character.
Do hope that is not the case to have to replace all of my carrara shaders I mean I have to get/use octane’s shader when I have already done all that hard work in carrara, it will be hard work but still hard work is good work and I will definately need to upgrade my system’s graphic and boost the memory.
we are waiting please and thanks
“A few weeks” sounds better than “soon” *grin*. 😉
Sure, a plenty of bucks. But I can assume, it’s worth it.
And my GTX 660 Ti should be powerful enough for quick renders.
Daz has – Daz Soon ™
Otoy has – Few Weeks ™
mwahahahhahahah
Also hope they have some online database for shaders, bit like what Reality has