Gonna post some ongoing research with the Soft Body modifier in C8.5
I spent a couple of free weekends playing with this feature, and what I am feeling is that the Soft Body is AWESOME
...and the Scene Forces are poo! 
I made some very elaborate animation sequences using Directional Force (somewhat stable), and Flow Force (which sometimes worked and sometimes killed the whole sim).... and the problem with these forces is that they don't look like wind at all.... Hard to explain in words, although I can visualize what the problem is....
Scene forces, unlike wind, do not have any differentiation in air pressure. It's not "really" a volume of air containing variations in high and low pressures... the 3D equivelent might be like a cellular shader "noise" that moves across the scene, gently lifting one edge of the fabric, then the middle, then the end... again and again to create troughs and peaks like a wave....
Instead what happens is that all the volume of the scene ramps up as one force: instead of a puff of smoke moving through air, it is like pushing or twisting a brick - all the scene feels the force at once. There is no fall off or variation within the "volume", so applying a Directional Force to a soft body looks as if the entire scene is held in a force field and and lifted or rotated as one giant solid. This makes the fabric move unnaturally.
I got really NICE results simply moving the whole scene through space, parenting the lights and camera to my attach object (in this case the flagpole) and creating a path for the whole scene to follow (well, I used tweeners to move all the objects in a syn wave pattern, but hopefully you understand the idea...)I'll try to post more as I have time....



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This was the start of my hate for the scene forces....
again, more tests needed (maybe with a lower res flag), but I think you can see this fabric movement is MUCH more interesting.... Definitely on the right path here.









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