extruD

 

 

My computer-based art world started with my Amiga 500 back in those late 80’s, early 90’s. Before and after this, I have been both self-involved and trained in the Fine Arts, Graphic Design, Photography, Sculpting as well as Music Composition.

Eventually in 2008 I stumbled upon Carrara 6 Pro when I was charged with doing a 3D project for my current job. After some research, I decided Carrara was a better way to go as far as short learning curve, features and of course price. I have not looked back since.

I haven’t produced any “finished” works in Carrara per say. This is mainly because my life has very little “recreational” time to concentrate on personal projects that have a bigger scope. But I dream nonetheless.

However, I do manage to get my hands elbow deep in Carrara and experiment and test it’s capabilities. These “self-imposed challenges” have afforded me a great understanding of the application, and it’s strengths and weaknesses. Even if I get educated by another’s trials, I still like to break their processes down so that I can have the best understanding as possible rather than simply follow their steps.

I don’t subscribe to “make art buttons” as I think they are ultimately a death trap for any artist of any medium. I believe the extent of real Artistry is in the process, not just the final result. All this is in-process leading up to eventual short and independent films, relating stories that deal with the human condition and the interdependence of the entire Universe.

Even after almost 4 years of using Carrara, it still amazes and inspires me to persist in the 3D world. I use some other industry-standard 3D tools but by far I find the most pleasant one to work in is Carrara. Like the flow of creativity, it just feels organic and expanding that way.

It’s my hope and desire that the knowledge and experience I’ve gained can be shared and digested by the community.

-Just another Carraraist

Matthew Hartman