The displacement mapping in Carrara lets you deform the surface of an object using a shading function (texture map or procedural shader). This displacement simulates actual geometry, as opposed to bump mapping. With displacement mapping, shadows are created more accurately. You can even import 16-bit texture maps for better compatibility with third party applications, like ZBrush.
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Carrara Plugins
Communities
offsite Tutorials
Useful links for Carrara
- 3DXtract Magazine (as single zip file)
- Carrara 1 Bible
- Carrara 1.0 for Dummies
- Carrara 3D Expo Magazine
- Carrara 5 Pro Handbook
- Carrara Information Manual by Dartanbeck
- DAZ Documentation Center (Carrara 8.5)
- DAZ Documentation Center (Carrara 8)
- Digital Lighting and Rendering (3rd Edition)
- Figures, Characters and Avatars: The Official Guide…
- German Carrara 8/8.5 Manual (Registration required)
- Infinite Skills – Video Training Tutorials
- The Carrara Studio 3 Handbook