Replicator
A very fast way to multiply objects in a scene without a lot of memory resources.
A very fast way to multiply objects in a scene without a lot of memory resources.
Quickly and easily distribute objects along a surface. This valuable feature also works excellently with Carrara’s procedural terrains. With the surface replicator, you can create forests of trees, meadows of flowers, or rows of buildings, all within seconds. Gain full control over the distribution of your chosen objects, allowing for precise placement. You can even replicate complex visual objects such as volumetric clouds, fire and more.
DAZ 3D offers a new tool for modelers to transfer data from Carrara to ZBrush via a new tool called GoZ for Carrara. Watch this video to learn the tool and see what’s possible to customize your figures.
Now all DAZ 3D content works in Carrara! In addition to the handling of morph targets, full content support includes the conversion of surface materials and rigging, plus support of Enhanced Remote Control (ERC), which allows you to have control over multiple translation and transform dials simultaneously.
http://www.youtube.com/watch?v=zeyj74vq1Ew
This one is about producing a camera shake effect inside of Carrara.
I apologize in advance this is not a PDF or video tutorial, rather a “open the files and learn” type of tutorial.
However, I’m confident that once you poke around the settings in the file that produce the effect, you’ll quickly understand how to produce the effect for your own projects. Add a little motion blur either in Carrara or in post and you have yourself a very convincing and professional effect.
You can see an example of what’s included in the files below:
Here’s the files:
Camera Shake FileNotes:
In the 3 files, compare and contrast the noise tweener settings and the beginning and end timeline positions of each target helper within the group. This will become clear upon inspection.
Also, if you want to translate the camera. Don’t translate the Camera itself. You’re going to translate the “Cam shake rotate” layer instead. If fact, I would advise you parent the existing cam group to an additional target helper and translate that instead
Universal Manipulator is a very cool feature that allow you to modify your object/content without have to change the tool.
Tutorial introducing you to volumetric lights in Carrara.