A brand new tutorial about creating a photoreal sun in Carrara is online at 3D.Wetcircuit.com in a wonderful comicbook format, so you get both entertained and educated at once. It is suitable for all Carrara version and all skills levels. Head over here to check it out, even you are not planning on rendering a sun, it is the coolest Carrara tutorial ever…
Sci Fi Funk has released a 4 part tutorial showing us how to apply rust shaders to a bunch of imported cars.
How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models. I start the tutorial by looking for cheap (low poly) wrecked cars. The only ones I could find that were reasonable priced were (inevitably) in max format. So they need converting to something usable by Poser or Carrara. I briefly explain how to install 3ds max (for poser people). The only way I could export successfully was via obj format, but the shading domains are all over the place and I couldn’t get materials out. Even if I had they would need editing to rusted shaders. I explain how to model cars to make them look wrecked (move doors, bend plains etc).
PART 1 – http://www.youtube.com/watch?v=kyO53Smu6JE (Finding Car models and bringing into Carrara)
PART 2 – http://www.youtube.com/watch?v=8I9HT0-u1c4 (Organising your car models for shader work)
PART 3 – http://www.youtube.com/watch?v=KyoNAGYJKgE (Shader overview)
PART 4 – http://www.youtube.com/watch?v=rw7_jNxb4CU (Detailed explanations of the shaders)
Here’s another tutorial on creating gears in the vertex modeller. The subject was inspired by Cripeman’s tutorial but the method is different. This one focuses on the replicate and bend and twist modifiers to produce meshable gears of different sizes. Feedback is welcome. Enjoy