Making windows shader for a distant skyline
Using pattern shaders and the Multiply Operator to create building windows at night.
Using pattern shaders and the Multiply Operator to create building windows at night.
Cripeman explores using image maps as a backdrop, and Carrara’s gradient in the background.
Cripeman explores Global Illumination, specifically using a Bi-Gradient in the Background to drive the Sky Light.
Creating sci fi decor in the spline modeler and replicating it as tiles.
A quick way to make a flat 2D cutout appear to be more 3D in the Vertex Modeler
Edit and create Morph Targets in a figure.
Cripeman shows off Soft Selection in the Vertex Modeler, and celebrates having 500 subscribers.