“…Our shader collections include a large array of shaders like: glass, plastic, wood, bars, metal, paper, rust, clean metals, cloth, leather etc and the best part it is all free!
“…You will start by learning about the render settings in Carrara, then jump into learning how to create realistic lighting. Phil will take you through worked examples, including a vehicle, and the interior and exterior. This video tutorial also takes you through a worked example of a human, including creating the character clothing, skin, eyes, and hair, and rendering the final character…” (more…)
CyborgProductions: “Video response to multi-pass rendering questions from a member on the Carrarators website. This shows basic use of .rpf and .png output sequences.”
“I haven’t had any luck getting a file into Unity that works. I’ve tried several ways and will continue with any suggestions. As you can see in the video, Unity has many key frames that were not in the original animation. Deleting the key frames in Unity causes further issues like animation without keys. I’ve also tried this with a bone as a parent, to no better results. I’m using Carrara 8 pro 64bit and Unity 4.5.1”
OTOY releases yesterday (Mon Jun 09, 2014) OctaneRender 2.0 and says:
“The new features in OctaneRender™ 2 include:
Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.
Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.
Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender™ 2 also simulates the distribution and fluidity of movement of those primitives.