UV Mapping in Carrara 8.5
Keith Unitt-Jones “A quick look at UV mapping in Carrara.”
Keith Unitt-Jones “A quick look at UV mapping in Carrara.”
Pixar Releases Non-Commercial RenderMan – now online
“RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation…”
more infos: http://renderman.pixar.com/view/PR-NCR
and here: http://renderman.pixar.com/view/non-commercial-renderman
Low poly Hi Res Tutorial Series. For non speaking Closeup use (by Sci Fi Funk)
Part 1 – Introduction
Part 2 – Organisation
Part 3 – Octane Materials
Part 4 – Fast Cr2 Character Generation
Part 5a – Editing Clothes to fit example 1
Part 5b – example 2
Part 6 – Make them 90 percent less polygons
Part 7 – Tidy up Shaders and Attach Skeletons
Carrara Hair Tutorials Series 2 In Seven Parts by Jonstark
Part 1 – Other Tools (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 2 – Shader Room (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair – A discussion of some of the effects possible in the hair shaders.”)
Part 3 – Shaping (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 4 – Additional Tool Notes (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 5 – Hair Groups (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)
Part 6 – Styling (“Creating and animating a more complex dynamic Carrara hairstyle.”)
Part 7 – Animation & Final Notes (“A second tutorial to create and animate a more complex hairstyle using Carrara dynamic hair.”)
Fake an oil painting using the Non-Photo Renderer by cripeman
Carrara Hair Tutorials Series In Seven Parts by Jonstark
Part 1 – Overview (“Carrara Hair Tutorial. This first part is just an overview.”)
Part 2 – Low Poly Proxy (“Setting up the low poly proxy and why I use it.”)
Part 3 – Grow Region Tool (“Adding hair to the figure and determining where the hair will grow.”)
Part 4 – Guide Hair Tools (“The importance of guide hairs and how they work.”)
Part 5 – Brush and Push tools and Dynamic Draping (“The Brush and Push tools s well as dynamic draping simulation and suggested settings.”)
Part 6 – Cut and Length tools, Auto Grouping (“Further syling the hair and the importance of auto grouping to keep ‘loose’ strands from falling through the mode.”)
Part 7 – Hair Simulation and Animation (“Animation of the hair and some notes on various simulation settings to try to achieve the most realistic movement possible.”)
“A quick tutorial about Carrara hair and the number of segments that should be used for natural human hair dynamic sims” by Jonstark.