“As you probably have all noticed, I’m not really active in this space anymore. After DAZ dropped me along with the other Carrara vendors, I tried to leave my old store up, but between WordPress and PayPal updates, it just doesn’t work anymore.
That
link is case sensitive, so type it in exactly like I have it there.
Thank you for your support and encouragement over the years when I was
developing these, it was a period of my life that I will cherish always.
SECOND of all, I am willing to make the entire library of my Carrara 8 source code available to anyone who wishes to take up the mantle. This includes both my privately published plug-ins as well as the ones formerly sold at DAZ (and a few that were never released). …”
“P3DO goes another step forward with 2.7 and the growing integration of DAZ Studio assets in its workflow. P3DO first Daz Studio DUF format support was a Pose viewer with 2.5 in 2016. This time we went much further and P3DO now shows the DUF assets references the same way it does for Poser. There’s also the usual bunch of improvements and fixes as listed below.”
Alberto write: “FLUIDOS II is a fluids simulation plugin for Carrara 8 and 8.5.
FLUIDOS II incorporates high-performance OpenVDB tools for meshing, filtering, level sets, and pressure projection. Besides the superior quality liquid simulation, now it includes other fluids types: Smoke and Volumetric fire.
FLUIDOS II is faster, more powerful and versatile than its predecessor.
I will be releasing all the DCG plug-ins I have rights to as open source. I am still working through the open source license and hosting decision, but as a first step, there is a beta for the no purchase or serial number required version of the plug-ins.”
Philemo: “A cutout is a plane on which an image is mapped and the transparent parts removed. Why would you say ? Just because because the renderer doesn’t like transparency. So trading polygons for transparency is usually a good bargain. For instance, a tree where leaves have no transparency renders 10 times faster than a tree where leaves are a rectangle with transparency.
A blimp is an inflated cutout, similar to the “organic” operator in the vertex room. It’s useful when you want to use cutouts to populate background (a common practice) and you want a better response to light. You can see the difference in this post I made in back in February.
You can also use it as a starting point for modeling from a drawing, given that UV mapping will be Box front and back. You can also use it for titling with round, cartoon like fonts.”
Alberto: “I created an extension than comunicates with the Guy’s fluidsim software. So we can use Carrara objects and forces and the plugin translate this to fluidsim. The results are saved in bakefiles that the plugin reads for Carrara.
The Guy’s simulator has many features. I only retouched it something to use Carrara forces.”