MDD File Format for Carrara

MDD File Format for Carrara

 

New plugin from Fenric is now online at DAZ 3D.

Lightwave Motion Designer Data (MDD) File Format Filter for Carrara

Bring Carrara fully into your animation work-flow!<

This plugin provides both import and export support for the Lightwave Motion Designer/Point Oven (MDD) file format. MDD is rapidly emerging as an industry standard for animation data exchange between 3D applications by pairing a standard wavefront Object (OBJ) file with a frame-based description of the animation for that object.

This plugin opens the doors to animation by enabling Carrara to both import and export the OBJ/MDD file pairing.

http://www.daz3d.com/i/shop/itemdetails/?item=12769

GoZ for Carrara: Morphs

DAZ 3D offers a new tool for modelers to transfer data from Carrara to ZBrush via a new tool called GoZ for Carrara. Watch this video to learn the tool and see what’s possible to customize your figures.

Full DAZ 3D Content Support

Now all DAZ 3D content works in Carrara! In addition to the handling of morph targets, full content support includes the conversion of surface materials and rigging, plus support of Enhanced Remote Control (ERC), which allows you to have control over multiple translation and transform dials simultaneously.

Carrara Camera Shake

http://www.youtube.com/watch?v=zeyj74vq1Ew

This one is about producing a camera shake effect inside of Carrara.

I apologize in advance this is not a PDF or video tutorial, rather a “open the files and learn” type of tutorial.

However, I’m confident that once you poke around the settings in the file that produce the effect, you’ll quickly understand how to produce the effect for your own projects. Add a little motion blur either in Carrara or in post and you have yourself a very convincing and professional effect.

You can see an example of what’s included in the files below:

Here’s the files:

Camera Shake File

Notes:

In the 3 files, compare and contrast the noise tweener settings and the beginning and end timeline positions of each target helper within the group. This will become clear upon inspection.

Also, if you want to translate the camera. Don’t translate the Camera itself. You’re going to translate the “Cam shake rotate” layer instead. If fact, I would advise you parent the existing cam group to an additional target helper and translate that instead