Simulating the surface of the ocean, this new feature can be used to create both still and animated oceans. Control the speed and direction of the wind as well as the wave height.
For further realism, you can use advanced shaders such as transparency with absorption and the in-scattering render option. These new shaders and render options simulate depth by determining light absorption based on the relative depth of the water and the realistic light reflection from particles within the ocean. This allows you to make shallow waters appear much more realistic.
You can download the example scene in the link below:
In addition to the physical simulation of skies in Carrara, you can add volumetric clouds that realistically scatter the light of the atmosphere. You can control their shape and appearance, place them in 3D space, and animate them.
This feature makes it easy to create a greater number of original landscapes by allowing you to combine terrains, shaders, skies, vegetation, and rendering presets however you like.
Carrara provides the ability to increase the texture size that is displayed in the OpenGL or viewport display. The settings will be based on what texture size your graphics board will support, and can be adjusted for performance or quality.
Look at those images to know better where to find this feature.
The OpenGL engine now has support for texture maps that use alpha channels, as well as an improved textured preview mode. OpenGL performance has been improved in the vertex modeler to allow editing of large meshes to be performed much more quickly.