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Poser 2014 Early Days as a Carrara Plugin Shallow Depth Review
Started by headwax a while ago
Hi, recently bought Poser 2014 - well upgraded actually.I am using it as a Carrara Plugin, mainly because life is too short for me to learn Poser as my main rendering tool.I bought it for various reasons - one of them being the much flouted "fitting room."well, I'd just like to say, that if you want to use your old clothing content and make it fit anything from another humanoid to something like a car, then POSER 2014 is the way to go.I'm the first to admit that I don't like reading directions and so I'm pleasantly suprised how easy to use the fitting room is. Basically you set up your eg human figure in a zero position and position the clothes you want to fit so that the arms are cantred around the human figure at the wrist, the waist of the clothing encircles thwe waist of the human figure, same with the ankles and neck. You can use a symmetry button so that you only need to pose one side of the clothing. Then you hit the fit button, and nine times out of ten (five out of nine) the fitting room will do a reasonable job of fitting the clothing first go. And it's ten times fater than the cloth room. Most poke through is solved by the fitting process - any poke throufgh can be solved easiluy with the morph tool later on in the Pose roomThe most problems are if the clothing mesh is made of separate parts - then it will break up or collapse. Other problems are in dresses between the shins tend to ride up , but you have a weight painting tool for the TIGHTEN part of the fitting room which siolves this. Fittimg collers needs a little fiddling. You also have a choice of selecting which parts are hard parts - like buttons- so they don't change shape.if all goes to poop in the fitting room you can use it to get a reasonable fit then spawn a prop and take it into the cloth room and get it to fit that way, then take it back into the fitting room where you fit it again with the automatic toolsOnce the fit is accomplished in the fitting room you hit Create Figure. This will autogroup your new figure and transfer morphs from the human figure to your new clothingBack in the POSE room you also have a chance to copy morphs from one figure to another - so I often do it again - copy the morphs from the original clothing to the new clothing.If you have POKE throufgh Poser 2014 has a wonderful new Morph tool that enables you to select a target mesh to morph to. So you can make one mesh the same shape as another by painting over your clothing mesh so that it sits on the human figure perfectly. It can also help you splay the bottom of shirts etc so they they sit away from the human figure as they would in real life (The fitting room tends to give them a snufg fit unless you do a bit of weight painting before you fit. You also have a sag tool which lets you "sag" clothing so that it looks like it is effected by gravity. The loosen tool lets you paint wrinkles in the clothing mesh.So, in a nut shell, the fitting room will take about a week to learn.Modern clothing seems pretty good but old stuff I have tried eg D3, tends to be made of disconnected meshes that act badly - I think that spawning a prop and then exporting with weld mesh then bring it back in might solve the problem. Not sure yet. The Morph To Target tool is something that has other uses . For eample if you wanted to morph M4 face to V4 it is possible with care to make the mesh of o ne the same shape as another, just by painting on it with the morph tool - you will, apparently, have trouble with the eyes and lips.Other fun things to do in the fitting room i to melt the Daz Dog Mesh onto a M4 figure and watchas the paws attempt to take the shape of m4 fingers and feet ...Poser cost me 200 bucks to upgrade. It's the best investment I've made this year except for a nice bottle of red that lasted about thirty five minutes in Febuary.... It's really opened up figures that I have never used and allowed me to create a whole bunch of characters I copuld never have dreamed of. hope this review helps someone
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