Hey all, this is a super brief tutorial, complete with scene files on how to "split" white light into red, green, and blue rainbow patterns in Carrara. I want to stress right off the bat that this isn't physically accurate. My example uses a prism shape and since objects really only have just a skin with no thickness and no internal volume, light will not act the way it does in the real world. Well, maybe if you had a refracting balloon it would look right.
What you need to do is set up a spot light. Adjust it's parameters such as half angle and edge falloff. You will want to position the light and orient the light as well. If you want the final brightness to be around 100%, then set the lights brightness to 33%.
Duplicate your light two time so that you have three spotlights. They should all be in the exact same spot and in the exact same orientation.
Adjust the colors of each light. One light should be pure red, the next, pure blue and the final light pure green. If you do a test render without caustics, the light will look white.
Insert an object and apply a shader with transparency and refraction. You will notice the light splits and forms rainbow patterns.
I've included sample images of using the above method with and without cuastics and also some images with and without caustics that use a standard white spotlight.
The .zip file with the scene file is below the images.
You are not permitted to reply on this forum.












Saving...