A CarraraCafe exclusive news piece, straight for Daz HQ in Utah.
It is the February news announcement that brings the release dates for both Carrara 8.5 and 9.
We will be releasing Carrara 8.5 by end of summer 2013, and are working on some plans to release 9.0 either Q4 or Q1 2014.
Carrara 8.5 will include:
– Support for up to Windows 8 and OSX 10.8
– DSON support
– Metadata support
– New animation tools (keyframe tool improvements, smoothing, keying every frame, etc.)
– Graph editor improvements
– Improvements to viewport avatars (Lights – spotlight, sun, moon, etc. Cameras – Conical, Isometric, etc.)
-JUST IN: Improved bullet simulation for soft bodies
Source: Steve Spencer, Director of Sales and Marketing at Daz3d.
More details in the Daz3D forums.
http://www.daz3d.com/forums/viewforum/66/
/3drendero
I’m really glad to hear this. I know people at the DAZ forum had been speculating that Carrara would be abandoned. I’m glad to hear they’re sticking with it and making more improvements.
Yes this is such welcomed news indeed. Carrara is a very formidable 3d application right now and keeping it in development will only make it better. Thanks Daz for seeing what a gem Carrara is and why it needs your attention.
I Would rather have read that they intend to upgrade/speed up the render engine or atleast release a plugin for Octane render (with animation support!) As testing as things have been with the software/website/store and products, I am still a massive fan of Carrara and like the new Daz content installer (BIG TIME)..
I just wish Carrara would move out of BETA stage or that current owners of Carrara 8 pro could buy a perminant serial number NOW 😛
I know the feeling. I’ve been hoping that they are changing all the single threaded tasks (like populating grids) to be multithreaded. when rendering animations only 1 CPU of each machine of my farm is working to populate the grids, the others only working when the actual rendering begins.
Boojum
How about including stereoscopic cameras built into the software. Having the option to render left and right cameras simultaneously. Cutting down the production time to a minium. With the advent of 3d stereoscopic technology, that would certainly be a big help. Thanks