In this example I show how to toss coins into a cardboard box. The emphasis is on being artistic rather than scientific. In other words I’m going to show you how to “cheat”. How to focus on getting a result quickly, using a reasonable start point and then fiddling a bit until we get what we want.

By ensuring that you work with proxy objects or simple objects, then the simulation in Carrara 8 is pretty fast. This makes working with this kind of animation technique a joy!

I cover all the basic techniques needed to get an object to collide in a realistic way with another object.