Instance Randomizer Shader plugin by Sparrowhawke3D

Instance Randomizer Shader plugin by Sparrowhawke3D

Screen Shot 2014-05-10 at 8.56.40 AMSparrowhawke3D has announced a new plugin for Carrara, the Instance Randomizer a shader which generates a random value between 0 and 100. With many instances of the shader in a scene, the results for each will be different. The shader can be used to drive a color gradient as shown in the documentation. With Boolean enabled the shader returns 0 or 100 – making either/or decisions possible.

The plugin will not drive instances in Carrara’s Replicator, only real instances.

Instance Randomizer is free at Sparrowhawke’s website, and is for Carrara 5 to 8.5 on Windows, and Carrara 8 to 8.5 on Mac.
http://www.sparrowhawke3d.com/InstanceRandomizerPage.html

PySwarm – Follow Terrain Animation

PySwarm – Follow Terrain Animation

Carrara user Joe Pingleton combined a looping NLA walkcycle with Fractal Dimensia’s PySwarm script, the PyCarrara plugin, and Sparrowhawke3D’s Follow Terrain plugin to create this animation test of multiple figures finding their way across a varied terrain.

He explains the process:

This is another experiment with the PySwarm plug in for Carrara 8.5 Pro and NLA Clips. This time the figures follow the terrain object using Sparrowhawke3d’s Follow Terrain Plug In for Carrara.

I created a “Boid” group that was a figure with a looping walk cycle NLA clip with a duration of 2 minutes. Then I replicated that “Boid” 10 times and numbered the “Boid” groups. Then I used PySwarm to generate a movement script with 10 boids and 1 attractor object. Then I imported the PySwarm script into Carrara. Then I applied Sparrowhawke3d’s Follow Terrain Plug In to make each “boid” drop to the surface of the terrain object. One walk NLA clip and the Pyswarm script control all movement, no key frame editing.

http://pyswarm.wikia.com/wiki/Download_and_installing_PySwarm#Latest_Version_of_the_PySwarm_Package

http://www.sparrowhawke3d.com/Sparrowhawke3DLaboratory.html

10 Reasons You Need a Falloff Shader Plugin

10 Reasons You Need a Falloff Shader Plugin

What if I told you there is a single effect that can deliver more visual impact from your renders, allowing you to redefine reflection, highlight, and shadow with the contours of your scene objects. Create photoreal fabric and glass shaders, and enhance skin with subtle, flattering effects that render in a fraction of the time of subsurface scattering. Well it’s all true. It’s called Falloff, and it’s not included with Carrara but probably should be.

What is Falloff

Falloff is a value based on viewing angle

Falloff is a value based on viewing angle

Falloff is a value based on the viewing angle of the geometry to another point in 3D space, usually the camera. Polygons that face the camera receive a high value, while polygons that angle their surface away from the camera are given a lower value. You will often see the term fresnel (pronounced fra-nell). Generally, fresnel is used when discussing transparency and refraction while falloff refers to color or glow, but for our discussion the two words are more or less interchangeable.

As of Carrara8.5 there is no falloff shader included with Carrara. Fortunately we have several choices with plugins. Digital Carver’s Guild offers a simple Fake Fresnel shader with SHADER OPS. SHOESTRING SHADERS adds the more sophisticated Fresnel and Angle shaders. Sparrowhawke3D recently updated the Laboratory plugins for Carrara8.5, including a free Edge Falloff Shader.

FakeFresnelFake Fresnel in Shader Ops will always “point at” the rendering camera, but the Shoestring Shaders are more versatile allowing any scene object to be the “point at” object. All the examples in this article use the simpler Fake Fresnel shader. Links to the plugins are at the end of the article.

  1. EDGE POP
  2. Let’s start with a simple falloff in the glow channel. See how the cherries “pop” from the dark background? They almost seem to float in space in front of the screen. This is because the extra contrast separates the layer from the background. If we were seeing this in real life, there would need to be empty space behind the cherries to create this kind of “light wrap” effect. Our eyes perceive the fall off as depth, as well as adding a kind of glossy highlight all around the curved surfaces. Use this trick anytime you want to make an object jump out and grab attention.

    Falloff edges "pop" from a dark background

    Falloff edges “pop” from a dark background

  3. METAL and ENAMEL REFLECTION
  4. Instead of “popping out” of the screen, falloff in the Reflection Channel can help embed an object into your environment, especially when using an hdr background to wrap your scene. Hard surfaces made of metal or glossy enamel coatings start to reflect at oblique angles, even if they don’t have a highly mirrored surface. Airplane wings, automobile hoods, chrome bumpers, stainless steel tools, and ceramic-tile countertops are objects that will show more reflection when viewed edge-on. Adding falloff in the Reflection Channel also creates a better light wrap on hard surfaces when using hdr backgrounds and image-based lighting.


    HDR courtesy http://www.hdrlabs.com/sibl/archive.html

  5. GLASS EDGES
  6. Glass can be one of the most challenging surfaces to render in 3D. Even with extra lights and heavy refraction the edges of glass objects can easily disappear. A thin, bright, edge falloff glow gives glass more “presence”. As above, falloff in the reflection channel can also be added for additional photorealism.

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    Glass shader uses falloff in Glow and Reflection

    Glass shader uses falloff in Glow and Reflection

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