OctaneRender for Carrara 3.0.0.5 Beta version released *UPDATED*

OctaneRender for Carrara 3.0.0.5 Beta version released *UPDATED*

During the holidays, OctaneRender for Carrara 3.0.0.1 Beta version was released, the GPU rendering plugin that is fully integrated into Carrara.
The beta is free for those that have a license for the 2.x version.
There is also a free demo if you have not tried out OctaneRender for Carrara here:
https://home.otoy.com/render/octane-render/demo/

The beta 3.0.0.5 Carrara plugin thread at the Octane forums, started 2016-03-15, contains several bug fixes and new features since the first release around Christmas:
https://render.otoy.com/forum/viewtopic.php?f=79&t=53147

More info about the upcoming Octane V3 release:
https://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/
https://render.otoy.com/forum/viewtopic.php?f=33&t=51681
https://render.otoy.com/forum/viewtopic.php?f=33&t=51679

The main thread about the OctaneRender Carrara plugin:
https://render.otoy.com/forum/viewtopic.php?f=7&t=41907

At the DAZ3D forums, there is some more info and a few renders:
http://www.daz3d.com/forums/discussion/45564/octane-render-for-carrara-or4c-public-beta-now-released/p1

OctaneRender for Carrara 3.0.0.5 Beta version released *UPDATED*

OctaneRender 2.0 released

OTOY releases yesterday (Mon Jun 09, 2014) OctaneRender 2.0 and says:

“The new features in OctaneRender™ 2 include:

  • Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
  • Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.
  • Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.
  • Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender™ 2 also simulates the distribution and fluidity of movement of those primitives.
  • (more…)