Morph Targets Tutorial


Morph targets allow the animator to define an area of an object, move it and then animate (tween) between the two states (un-morphed and morphed). In Carrara the morph targets are keyframe animatable. Therefore you can take advantage of the facilities in the sequencer (such as easing in and out).

The video shows how to use morph targets for animation avoiding Poser figures and using low poly objects instead. The reason I point this technique out for low poly figures is that with some care you can avoid having skeletons attached to your objects.

more at http://www.scififunk.com

How to Build a Big Set for 3D Animation

ScifiFunk talks as a filmmaker about building a large-environment set for his 3D movie.


In Part 1 I show a render tour of the set so that you can see what the final set looks like. The set is rendered in Carrara with no post work. The 3d models used in the set come from a variety of artists (with lots from Stonemason), plus include my own edits of these models (to fit the set) plus some 3d models that I had to make myself.


I explain how I reduce costs in 3d model buying and how I can construct a realistic looking scene via online location scouting.


This guide to keeping your file size small starts with a look at your choice of 3d models. However even these can be reduced quite dramatically. In the example shown I reduced Stonemason’s “faded industry” from approx 1600k to approx 500k a whopping 66 percent saving!

After creating all these mini scenes of indiviual buildings, you can merge the scenes (import them in Carrara) to create your composite scene.
https://www.youtube.com/user/SciFiFunk