Bouncing ball tutorial
CyBoRgTy quickly created this to show how he animated the bouncing ball in an animation he posted in the CarraraTors forum. This is a Carrara tutorial that includes tweeners, interpolation, morph targets, and animation clips.
CyBoRgTy quickly created this to show how he animated the bouncing ball in an animation he posted in the CarraraTors forum. This is a Carrara tutorial that includes tweeners, interpolation, morph targets, and animation clips.
Morph targets allow the animator to define an area of an object, move it and then animate (tween) between the two states (un-morphed and morphed). In Carrara the morph targets are keyframe animatable. Therefore you can take advantage of the facilities in the sequencer (such as easing in and out).
The video shows how to use morph targets for animation avoiding Poser figures and using low poly objects instead. The reason I point this technique out for low poly figures is that with some care you can avoid having skeletons attached to your objects.
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Join Barbara Bastrup as she demonstrates the basics of character animation using primitives (basic shapes) to create “Eddie the Eraser Dog” in Carrara 8. A beginner level introduction to 3D, modeling, and animation.
Eddie was created in Carrara 3d Pro 8, music created in Garage Band with an Alesis Q49 Midi. Each second of animation averaged 4 hours of modeling, keyframing and music composition.
This video illustrates the process of animating a crankshaft using three methods in Carrara 6 Pro: keyframes, modifiers, and NLA.
Here the first part of the Exercise 01 – The Jumping ball Animation