Displacement & Microdisplacement Mapping

The displacement mapping in Carrara lets you deform the surface of an object using a shading function (texture map or procedural shader). This displacement simulates actual geometry, as opposed to bump mapping. With displacement mapping, shadows are created more accurately. You can even import 16-bit texture maps for better compatibility with third party applications, like ZBrush.

Displacement Modeling

You can paint details with the greatest of ease, almost as easily as you would freehand. You’ll be able to make your characters and scenes as realistic as you wish. Create simple details, such as veins on a leaf, or customize a character into something completely unrecognizable.