Inheritance diagram for I3DShWireFrameSet:

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| virtual boolean MCCOMAPI | HasNoEmptyList ()=0 |
| virtual void MCCOMAPI | AllocateLists (int32 pointListsCount, int32 connectionListsCount)=0 |
| virtual TWFPointList &MCCOMAPI | GetPointList (int32 pointListIndex)=0 |
| virtual TWFConnectionList &MCCOMAPI | GetConnectionList (int32 connectionListIndex)=0 |
| virtual void MCCOMAPI | InvalidateCache ()=0 |
| virtual void MCCOMAPI | GetColor (EWFListType inListType, int32 inListIndex, TMCColorRGB &outColor) const =0 |
| virtual void MCCOMAPI | SetColor (EWFListType inListType, int32 inListIndex, const TMCColorRGB &inColor)=0 |
| virtual void MCCOMAPI | Transform (const TTreeProjectionTransform &trans)=0 |
| virtual boolean MCCOMAPI | TestHit (const TVector2 &inScreenPoint, const real inMaxHitError, const int32 inSelectionMask, TWFHitInfo &outInfo) const =0 |
| virtual void MCCOMAPI | AddRenderables (TMCPtrArray< I3DShRenderable > &renderables)=0 |
| virtual boolean MCCOMAPI | HasWFExcludedFromZBuffer () const =0 |
| virtual void MCCOMAPI | SetSelectedState (const boolean selected)=0 |
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Adds the renderables. |
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Allocates the lists of points and connections (segments).
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Returns the color of the elements of a list.
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Returns a reference to a connection list.
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Returns a reference to a point list.
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Call this function in an assert after building the set to check that every list is "valid" |
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Returns true if some wireframes are excluded from the Z buffer |
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Call this if you modify the positions/connections of an existing object (AllocateLists does it for you) |
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Sets the color of the elements of a list.
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Sets the selection state of the wireframe. |
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Returns true if one of the set's elements was hit
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Return the transform of the wireframe set.
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1.3.9.1