| AddRef()=0 | IMCUnknown | [pure virtual] |
| DirectionFilter(const TVector3 &origin, const TVector3 &direction, TMCColorRGBA &inOutFilter, boolean renderVolmetricEffects, boolean indirectLight)=0 | I3DShEnvironment | [pure virtual] |
| DirectionFilter2(const Ray3D &ray, TMCColorRGBA &inOutFilter, I3DExRaytracer *raytracer, boolean renderVolumePrimitives, boolean renderVolmetricEffects, boolean indirectLight)=0 | I3DShEnvironment | [pure virtual] |
| GetBackdropColor(const TVector2 &screenPoint, boolean &fullAreaDone, const TBBox2D &screenMinMax, TMCColorRGB &resultColor)=0 | I3DShEnvironment | [pure virtual] |
| GetEnvironmentColor(const TVector3 &direction, boolean &fullAreaDone, TMCColorRGB &resultColor)=0 | I3DShEnvironment | [pure virtual] |
| HasAtmosphere() const =0 | I3DShEnvironment | [pure virtual] |
| HasBackdrop() const =0 | I3DShEnvironment | [pure virtual] |
| HasBackground() const =0 | I3DShEnvironment | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| SegmentFilter(const TVector3 &beg, const TVector3 &end, TMCColorRGBA &inOutFilter, boolean isShadowCasting, boolean renderVolmetricEffects, boolean indirectLight)=0 | I3DShEnvironment | [pure virtual] |
| SegmentFilter2(const Ray3D &ray, real64 tmin, real64 tmax, TMCColorRGBA &inOutFilter, I3DExRaytracer *raytracer, boolean isShadowCasting, boolean renderVolmetricEffects, boolean indirectLight)=0 | I3DShEnvironment | [pure virtual] |