Inheritance diagram for I3DParticleEmitter:

Public Member Functions | |
| virtual real MCCOMAPI | GetParticleColorInterpolant (uint32 ParticleNb)=0 |
| virtual void MCCOMAPI | UpdateToCurrentTime ()=0 |
| virtual real MCCOMAPI | GetParticleColorInterpolant (uint32 ParticleNb)=0 |
| virtual boolean MCCOMAPI | IsSceneDependent ()=0 |
| virtual void MCCOMAPI | GetCurrentState (MicroTick &simulationTime)=0 |
| virtual void MCCOMAPI | UpdateSimulation (MicroTick time, const TTransform3D &emitterTransform)=0 |
| ParticleNb |
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Returns the state of the current particle simulation that is to say the time up to which the simulation has been calculated.
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Returns true if the particle system needs the scene to be updated during the simulation (free particles). |
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Update the particle system up to a new time. Time must be superior or equal to the time returned by GetCurrentState.
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1.3.9.1